(April Fools) UOX4 Released, now supported by EA
The release-version of UOX3 v1.0, known as UOX4, is now available from the downloads page. UOX4 includes full support for the most recent UO clients, both the standard 2D client and the UOKR client, and all features currently implemented on the official UO servers are supported, either fully or partially.
UOX4 is now officially supported by EA, after we've struck a deal with them that makes the continued development and optimization of UOX4 easier than ever. No longer will sudden changes to the UO client cause incompability or a breakdown of features - we'll be informed of any changes to client<->server protocols beforehand so we can easily keep UOX4 compatible with new client releases.
Summary of UOX4 features:
- Name changed to UOX4, version number updated to 1.0
- Support for most recent client versions, both 2D and UOKR
- All official UO features implemented to some degree
- Full support for the custom UO client, Iris
- A number of server stability-issues have been fixed
- JavaScript-engine has been optimized, should now be 30-40% faster
- Network-code has been optimized, should now be possible to host upwards of 1000 players on a 1MB ADSL connection, or 200+ on ISDN
- Choose between ASCII, Binary and SQL worldsave-formats, and change from one to the other without restarting the server
- Support for server-clusters added: Run AI on one server, database on another, chat on a third, etc.
- Early support for a number of other MMORPG clients added, making customization of UOX4 to run private servers of games like WoW, Eve and AoC (when released) possible
- For a full list of changes, check the ChangeLog
Get it from the Downloads-page now, or discuss the release of UOX4 with other users!
About UO Client v6.0.1.7
As of version 6.0.1.7 of the UO client, problems have started occuring when connected to emulated UO servers such as UOX3. Client lockups and freezes are very frequent, and some reports indicate a change in the packet system that could have other gameplay-affecting consequences as well.
For now, we advice you to hold those client updates for the time being, until more information/a fix to UOX3 is available.
UOX3 INI Editor
The resident coding wizard - giwo - has conjured up a much needed and long awaited utility with which shard admins easily can modify the general UOX3 settings stored in the UOX.INI file without having to trudge through the file manually in a text-editor. Instead, you can now navigate through a tabbed GUI (img) with all the options laid out in an orderly fashion.
You can download and/or stay up to date on the latest versions of the UOX3 Ini Editor by browsing to this thread in the forums.
WorldForge - grimson Edition
Another version of WorldForge has been added to the Downloads-page; a modified version (by grimson) of the one already there, it includes support for maps sized 7168x4096 as well as some smaller fixes to the overview map.
(Happy Newyear!) New UOX3.org Webserver
UOX3.org has been unavailable during the last few days due to a change of webserver host. The changeover is now more or less complete and the page should be showing normally, though some details yet remain to get up and running (such as the forum).
If you encounter any new errors on the page, don't hesitate to let us know so we can fix it.
Merry Christmas
It has been pretty quiet around here for a while now, but we're still around, and we hope you'll all have a very Merry Christmas, whether you celebrate the day(s) or not.
Forum registration de-activated
It must also be mentioned that for the time being any and all new forum accounts must be activated by an administrator before they can be used. Manual activation has been disabled due to the huge amount of spambots that keep registering.
Until a solution can be found (either through upgrades to the forum software or by add-ons), it might take a day or two for new forum accounts to be activated.
Sorry about that.
Forum Registration Fixed... Again
Just received an e-mail mentioning that authorization e-mails for newly registered users on the forums weren't being sent - the problem has now been fixed, and new users since 25th of July have all been manually activated.
UOX3 Newsfeeds and Opera Widgets
RSS newsfeeds for UOX3 have been added for both the UOX3.org news-page
(in the front-page menu) and the forums
(in the forum header), along with Opera Widget-versions of said newsfeeds (screenshot).
Note that version 9.0 or newer of the Internet Browser Opera is required to use the Widgets.
UOX3 0.98-3.7
Three months have passed since the previous UOX3 version was released (though any changes and updates are always available directly from the CVS at any time after they've actually been made), but now we're back on the release track with UOX3 0.98-3.7, which is available from the Downloads-page.
Read below for a summary of this version's updates, or check out the detailed changelog.
- Support for all ML weapons added to source
- Duping error involving stacks larger than 32,767 has been fixed
- Issue causing timers not to be properly reset by the JS engine fixed
- Price and description information added to item tooltips on player vendors
- "view", "status" and "dismiss" commands added for player vendors
- Various other player vendor related bugs fixed
- House placement in valid locations fixed
- Boats will now also work at water levels other than Z -5
- Characters can now fight their own pets/summons without turning criminal
- Damage output by summoned creatures fixed
- The effects of magic fields fixed
- New MOUNTID tag added to creatures DFN to allow making creatures mountable
- NPCs can now walk through player ghosts
- Player ghosts only visible in combat mode, will enter combat mode when speaking
- JS method TextMessage has two new optional parameters; allHear and txtHue.
- NPCs can no longer cast Blade Spirit/Energy Vortex, due to flagging issues
- The ever-swinging training dummies have been fixed (new ones only!)
- Bugs with the following spells were fixed: clumsy, heal, feeblemind and magic arrow
- Two new JS scripts added to UOX3: oilcloth.js and cow_tipping.js
- Functional keyrings (and scripted version of keys) added
- GOOD tags added to buyable items to make it easier to use the advanced trade system
- Several guardzones fixed
- It's now possible to fish up assorted items aside from fish
- (more)
Get it from the Downloads-page now!




