NB! Remember to read the UOX3 Documentation found in the UOX3\DOCS\ folder or on these pages!
Full UOX3 Package
All-In-One (7/08/2006) - UOX3 v0.98-3.7
UOX3 Exe Only (7/08/2006) - UOX3.EXE v0.98-3.7
Basic UOX3 files (7/08/2006) - Basic UOX3 files(ini-files, html-files, documentation, etc.) v0.98-3.7
DFNs Only (7/08/2006) - Only the DFN-files, v0.98-3.7
JavaScripts Only (7/08/2006) - Only the Javascript-files, v0.98-3.7
UOX3 Sourcecode (7/08/2006) - The UOX3 source-code v0.98-3.7
Changelog for latest UOX3 version: UOX3 Changelog (7/08/2006)
This community-made spawn.dfn file was originally created by Grimson, and was then based on Ripper's World for Lonewolf. Since then it has received several updates from both Grimson and other people, and now offers a world filled with all kinds of NPCs (monsters, animals, shopkeepers, townfolk) as well as reagent spawns.
Default UOX3 Worldfiles
Default UOX3 Worldfiles v0.15 (27/04/2006)
Currently contains basic decorations, doors and signs for all mainland Britannia towns, plus Nujel'm, Moonglow, Serpents Hold, Magincia, Ocllo, Jhelom, Papua, Delucia and Buccaneers Den. To use, download and unzip to the UOX3/SHARED/ folder, overwriting any existing files there.
Note that this will also overwrite any existing worldfiles you may have, including characters and any items placed in your world either manually or by a spawner.
Stranf's World Starter KitStranf's World Starter Kit is an add-on package for UOX3 which incorporates both the default UOX3 worldfiles, the community made spawn.dfn and several custom JS scripts and DFN changes. For details and downloads, check the linked forum thread above.
This is a Windows-GUI Wrapper for UOX3 originally created by knoxos. It lets you minimize UOX3 to the sys-tray, and gives Win9x users a scrollbar in the console (Win2k/XP has this by default). It also contains a "watchdog"-feature, which can check at specified intervals to see if the UOX3 server is still running properly, and will automatically restart the UOX3 server if not. By default it looks for "uox3.exe", so if you're using UOX-Classic or a version with a different filename, either rename the EXE-file or change the default filename in the cluox-sourcecode yourself.
Updates in versions 1.3 & 1.4 were done by ShadowBranch.
PkgInstallerPkgInstaller
v0.02 - March 12th, 2006
PkgInstaller is a utility created to make it easier to share and/or install custom script packages (JS, DFN or both).
- Takes a zip file and installs the JS/DFN details appropriately
- Will display a readme.txt if it is included in the JS file
- Ability to peruse the contents of the package before installing it
NOTE: PkgInstaller requires .NET Framework 2.0 to work.
UOX3 Account ManagerUOX3 Account Manager
v0.3 - Apr 11th, 2006
Account Manager is a utility built specifically for UOX3 to help shard admins easily add, remove, and manipulate Accounts entries from Accounts.adm.
NOTE: UOX3 Account Manager requires .NET Framework 2.0 to work.
UOX3 Character ViewerUOX3 Character Viewer
v0.7 - Aug 1st, 2006
UOX3 Character Viewer is a .NET utility that lets you load UOX3 worldfiles, view all Characters in those worldfiles, and then export said characters (and their belongings) to an external file, which can later be imported back into a different set of worldfiles (for instance). Features include:
- Load UOX3 Worldfiles, Displaying any Characters (and the items they contain).
- Save UOX3 worldfiles as a single file, which UOX3 will load.
- Export Selected character, with optional items, to an export file.
- Import character files checking for valid Serial numbers to a loaded worldfile.
NOTE: UOX3 Character Viewer requires .NET Framework 2.0 to work.
UOX3 INI EditorUOX3 INI Editor
v0.1 - Feb 24th, 2007
INI Editor is a utility built specifically for UOX3 to help shard admins do the following:
- Load UOX3-generated UOX.ini files
- Easily modify all the various ini file settings
- Save modified ini files in a format readable by UOX3
NOTE: UOX3 INI Editor requires .NET Framework 2.0 to work.
Xuri's WorldBuilderXuri's WorldBuilder
v0.23 - July 20th, 2008
Xuri's WorldBuilder is a combined GM-Tool and worldbuilding utility for both UOX3 and UOXClassic, with limited functionality for Lonewolf.
This is a plugin (.dll) for GumpStudio which enables the exporting of gumps from this tool to UOX3's javascript format. It's not included in the default download of GumpStudio.
WorldForge (POL Build)
WorldForge
(v6.4r4 - Aeon Edition/Pol Build)
WorldForge is a tool originally written by Ridcully(Jan Luëbbe), and it's main purpose is to help you edit the three UO Client files MAP0.MUL, STATICS0.MUL and STAIDX0.MUL. Through a map-editor and some other useful tools you can change every aspect of how the UO client's mapfiles appear ingame.
After Ridcully put the WF source on the shelf, he open-sourced it resulting in a number of improvements through additional releases from various people (6.0 Xuri/Kasreyn, 6.1-6.2 Infymus, 6.3-6.4 Welf, 6.4r4 Shinigami/Birdy), and even some other custom versions. The mapeditor now features extras like... zooming, different "brush"-sizes (+ ability to set up your own brushes; there are for instance some helpful brushes for cave entrances!), tons of random draw modes(+ ability to set up own random draw modes), can use ALL texture ids(including swamps!) copy parts of one map-file from/to locations within the same map-file or to a different map-file, overview-map for speedily moving about, selecting texture id from map by right-clicking, random-altitude option, altitude-color-map, generate OSI-Diff-files, and more! (View update-log)
You can find a tutorial (a bit old, but still) for this tool here. This tutorial is also included in the download.
WorldForge (grimson Edition)
WorldForge
(v6.4r4 - Aeon Edition/grimson Edition)
Same as above, except grimson has added support for map-sizes of 7168x4096, and has also included some small fixes to the overview map.
UO3D Map-Viewer/Editor v6.0A mapeditor in full 3D! View and edit your landscapes (and to a limited extent, your statics) from a 3D perspective! Though it can be slightly buggy if you're unlucky - it's a damn impressive program nevertheless. The sourcecode is fully available, and it's in C++ - so there's no reason why someone couldn't pick it up & continue the work of the original author... A good mapeditor that has a lot of potential if someone dedicate themselves to improving it...




