WorldForge - Version: 6.4r1 (Aeon Edition) ============================================================================== NOTICE: This file contains all upgrades to WorldForge that have occured during the latest version. ============================================================================== WorldForge Feature History -- Version 6.4 -- 18.06.2001 ------------------ GENERAL CHANGES by Welf: v6.4.1.1 by: Welf(welf@pfarot.de) date: 18.06.2001 You can download the Source by http://www.comp-lett.com/xato/wf64s.zip ======================================================================== CHANGES IN MAPEDITOR by Welf: * Added random High ad to Altitude * Added new Brushsize * Mark selected Texture ID * Mark selected MapPos * Added Find Texture by ID * Added map Overview with go to selected position * Added select with right mouse button a texture id for use * Added Only change Texture without modify altitude * Added Special brushes for paint dungeonentrys * Added only show exist texture * Added colored Altitude show -- Version 6.2 -- 6.10.2001 ------------------ GENERAL CHANGES by Infymus(mhoenie1@uswest.net): * Moved History to "history.html" * Fixed main screen to be larger -- Version 6.1 -- 5.10.2001 ------------------ GENERAL CHANGES by Infymus(mhoenie1@uswest.net): * Re-designed the front menu screen to be more functional. * Re-designed WFill screen to be more functional. * Added help system. * Changed ZOOM properties to use 1/2 increments. * Moved GO to side menu and fixed tab components v6.0 by: Xuri(xuri@sensewave.com) and Kasreyn(ronrafaelli@vorlonempire.com) date: 17.8.2001 ======================================================================== o * Changed the default Fill/Clear values from 0,0 -> 6144,4096 to 0,0 -> 6143,4095 Why? Because the map isn't any larger than that! :Pb * Added a colorfield which indicates whether WorldForge is BUSY(Red) or READY(Green). Functions which take use of this indicator: -GetStaticIndex -Melt -Freeze -Fill/Clear -WF-DIFF CHANGES IN MAPEDITOR by Xuri: * Added ability to ZOOM IN/OUT (as much as you want) so you can get an overview of your map or go into EXTREME detail. * Option to show/hide the altitude values in the map * Option to show/hide the Grid-lines in the map * The listbox where you select draw-modes will now show 16 list-items at a time instead of only 8 like in WF 6.0a. This means less scrolling up and down to select the mode of your choice. * More Random-draw Modes: -Random Brick (Brown E/W & N/S) -Random Brick (Light Sand E/W & N/S) -Random Brick (Dark Sand E/W & N/S) -Random Brick (Red E/W & N/S) -Random Dark Wooden Floor (E/W & N/S) -Random Flagstone (Sand) -Random Flagstone (Stone) -Random Light Wooden Floor (E/W & N/S) -Random Marble (Green) -Random Marble (White Pattern) -Random Marble (White) -Random Sandstone (Light) -Random Sandstone (Dark) -Random Stone (Light) -Random Stone (Medium) -Random Stone (Dark) -Random Stone (Light Sand) -Random Stone (Dark Sand) -Random Weird Black -Random Weird White -Random Weird Water -Random Weird Orange Marble CHANGES IN MAPEDITOR by Kasreyn: * Advanced Map-Copying: In the MapEditor you'll find a button near the bottom of the window saying "Advanced...". If you click this button, the WF window will extend a bit, and a new feature will show up. With this feature you can copy a piece of map0.mul and paste it anywhere you want in the same file, or even in a different map0.mul file. -- Version 6a -- 2. 3.2000 * Fill/Clear now works on single tile resolution * The texture list in the map editor now displays the tile id * Fixed a bug that could currupt your statics (i havn't heard it happend though) * Fixed a bug in Fill/Clear where you could only enter positive values. -- Version 6 -- 24.12.1999 * Auto-Freezing: If selected all items with one of the IDs in the AutoSelect.txt file are frozen to the statics. Items with type = 255 are frozen even if they aren't mentioned in that file. If they have a type different from 0 and 255 they are not frozen, because they have a function in the game (like secret doors, which are really normal walls). The file contains mostly walls, trees ... (items with are unmovable anyway). * Fill/Clear: This window has replaced the old "Clear" function. You first select which files are to be changed: StaIdx0.mul + Statics0.mul = remove all items in the area from the world Map0.mul = replace the ground tiles with the selected group or id To select the area to be modified enter the block numbers. These are the borders: *---------Top--------* | | | | | | Left Right | | | | | | *-------Bottom-------* The default values select the whole map. (Top = 0, Left = 0, Right = 767, Bottom = 511) The values are inclusive. * Map-Editor: The hight-scroll-bar is gone. You enter the hight-value in the "Z" field. You can also choose to add/substract this value from the old value. You can also jump to coordinates you know. Just enter the values in the X and Y fields and press "Jump". (The values are real uo coords, not block values) * WF-Diff: I've changed the format of the diff file. The new format is incompatible with the old one. Because of this, WorldForge 5 is included in the arcive (WF5.exe). To convert old .wfd files to the new .wf2 format, you must first apply them with WF5 and then generate a new diff with WF6. This change will allow easier patching in the next release. -- Version 5 -- -Added "MapEdit" MapEdit is a Map0.mul editor. With the list on the left you select the texture to draw and with the slider you select the altitude at which the new tile is placed. -- Version 4.3 -- -Fixed a bug in "Clear" -- Version 4.2 -- -You can now specify an area to clear -WF-Diff processes Map0.mul, too. -Fixed a "Range check" error -- Version 4.1a -- -Reenabled WF-Diff, I disabled it accidently in 4.1 :( -- Version 4.1 -- -WF does no longer seems to be crashed when working. -Click on the "Clear" button to create empty worlds. You can get TileIDs form Alazane's InsideUO -- Version 4 -- -WF-Diff is now avaible! For more information see the text-field in the WF-Diff window. -If you enable "Write PAT", WorldForge writes a file with all items extracted from the WSC. You will be promted for a filename. If you select an already existing PAT, the new items will be appended to it. -- Version 3.2 -- -Support for items with a Z value below 0 -- Version 3.1 -- -The wsc-filename does no longer need to end in ".wsc". -Added a progress-bar -When there are invalid items in the wsc, WorldForge reports their number. -- Version 3 -- -You can now change the size of both text-fields. -The entry-fileds for the filenames of StaIdx.mul and Statics.mul are disabled after GetStaticIndex has finished. -Included Dupre's tutorial (tutorial.txt). -The filenames are now checket if they have the right name. The wsc-filename only needs to end in ".wsc". -I have added a "Simple mode" to make patching for players easier. It has step by step instructions. -- Version 2.1 -- -Fixed a bug that caused items with X or Y larger then 2048 to be frozen at the wrong position. --Version 2 -- -Fixed problems related to upper-/lowercase -The text in this window should now be readable by everyone. -Added some clarifications (related to block numbers and containers) -The filenames are now saved in the registry -- Version 1 -- -First release