4.0 - ITEM TYPES
    To make an item work in a certain way, set it's type setting to one of the following,
    for instance, if you make a chest, you must set it's type setting to 1 before you
    will be able to open it('SETTYPE 1).
Type Description
-------------------
        0 Default type
        1 Container/backpack
                 moreb1 > 0 Magically trapped
        2 Opener for order gate
        3 Order gate
        4 Opener for Chaos gate
        5 Chaos gate
        6 Teleporter rune, acts like teleport was cast
        7 Key(Look 2.1)
        8 Locked container
                 moreb1 > 0 Magically trapped
        9 Spellbook
        10 This opens a map based on the serial num of the item
        11 A book:Entry in misc.scp: %li",
                 More1 => MSB of serial (most significant byte)
                 More2 => NSB of serial (next significant byte)
                 More3 => NSB of serial
                 More4 => LSB of serial (least significant byte)
        12 Unlocked door
        13 Locked door
        14 Food item
        15 Magic wand/weapon (Look 2.8)
                 MoreX => Circle
                 MoreY => Spell within circle
                 MoreZ => Charges left
        16 Resurrection object
        17 Full mortar/alchemy, more info at a later date
        18 Enchanted item that displays a random message
        19 Potion
                 morey 1:    Agility
                                    Morez 1 Agility
                                              2 Greater Agility
                               2:    Cure
                                    Morez 1 Lesser cure
                                              2 Cure
                                             3 Greater Cure
                               3:    Explosion
                               4:    Heal
                                    Morez 1 Lesser heal
                                              2 Heal
                                              3 Greater Heal
                               5:    Night sight
                               6:    Poison
                                    Morez 1 Lesser
                                              2 Poison
                                              3 Greater
                                              4 Deadly
                               7:    Refresh
                                    Morez 1 Lesser Refresh
                                              2 Refresh
                               8:    Strength
                                    Morez 1 Lesser Strength
                                              2 Strength
                               9:    Mana
                                    Morez 1 Lesser Mana
                                              2 Mana
                               10:     strcat( message, "LSD potion" );

        35 itemID 0x14F0 => Townstone deed, will make townstone
                 otherwise => Townstone, use to find out information on the town
        50 Recall rune
                 MoreX => Target X
                 MoreY => Target Y
                 MoreZ => Target Z
        51 Start Gate *guess at info*
                 MoreX => Target X
                 MoreY => Target Y
                 MoreZ => Target Z
                 Ends up going into the gatex[], gatey[], gatez[] array
        52 End Gate *guess at info*
                 MoreX => Target X
                 MoreY => Target Y
                 MoreZ => Target Z
                 Ends up going into the gatex[], gatey[], gatez[] array
        60 Object Teleporter
                 MoreX => Target X
                 MoreY => Target Y
                 MoreZ => Target Z
        61 Item Spawner
                 MoreX => Item Number to spawn
                 MoreY => Respawn minimum time
                 MoreZ => Respawn maximum time
        62 Monster/NPC Spawner
                 Amount => Number to spawn
                 MoreX => Npc Number to spawn
                 MoreY => Respawn minimum time
                 MoreZ => Respawn maximum time
        63 Item-spawner Container
                 moreb1 > 0 Magically trapped
                 MoreX => Item Number to spawn
                 MoreY => Respawn minimum time
                 MoreZ => Respawn maximum time
        64 Locked item-spawner Container
                 moreb1 > 0 Magically Trapped
                 MoreX => Item Number to spawn
                 MoreY => Respawn minimum time
                 MoreZ => Respawn maximum time
        65 Unlockable item-spawner Container *needs verifying*
                 moreb1 > 0 Magically Trapped
                 MoreX => Item Number to spawn
                 MoreY => Respawn minimum time
                 MoreZ => Respawn maximum time
        69 Area spawner
                 More3 => X +/- offset
                 More4 => Y +/- offset
                 Amount => Amount to spawn
                 MoreX => Npc to spawn
                 MoreY => Minimum respawn time
                 MoreZ => Maximum respawn time
        80 Single Use advancement gate
                 MoreX => entry in advance.scp to use
        81 Multi Use advancement gate
                 MoreX => entry in advance.scp to use
        82 Monster Gate
                 MoreX => entry in npcs.scp to change into
        83 Race Gate
                 MoreX => Race to turn into
                 MoreY => 0 single use, 1 repeated use
        85 Damage Object
                 MoreX + MoreY => Minimum Damage
                 MoreX + MoreZ => Maximum Damage
        86 Sound Object
                 MoreX => First half of sound to play
                 MoreY => Second half of sound to play
                 MoreZ => Percent chance of sound playing
        87 Trash Container
        88 Sound Object plays when someone is near
                 MoreX => Sound effect to play
                 MoreY => Radius
                 MoreZ => Probability
        100 Looks like hide/unhide object More detail to come later
        101 Morph object
                 MoreX => Body to morph into
                 Changes to type 102
        102 Unmorph object
                 unmorphs back to body before using it as type 101
                 Changes to type 101 again
        103 Army Enlistment object
                 MoreX => Army to enlist in
        104 Teleport Object
                 MoreX => Target X
                 MoreY => Target Y
                 MoreZ => Target Z
        105 Drink Object
        117 Backpack????
        125 Escort NPC Spawner
                 More3 => X +/- offset
                 More4 => Y +/- offset
                 Amount => Amount to spawn
                 MoreX => Npc to spawn
                 MoreY => Minimum respawn time
                 MoreZ => Maximum respawn time
                 *I believe*
        181 Fireworks wand
                 MoreX => Number of charges
        185 Smoking object
                 MoreX => Duration in secs
        202 Guildstone deed
        203 Opens housing gump
        205 Improved Order&Chaos Gate
        206 Improved Order&Chaos Gate-key
        217 Player Vendor Deed
        255 Worldforge type
4.1 - LIGHT SETTINGS (by Harmony)
   The command for setting light patterns is 'SETDIR #
        For information about how to use Light settings, look at chapter 2.2.
        The table is laid out in the following format:
       
        <#>   
        <Direction>
        <Usage>
        <Placement>

        1
        All, 360 Degrees, 3 Radius
        General Lighting
        Center light source

        2
        All, 360 Degrees, 2 Radius
        General Lighting
        Center light source

        3
        South
        Door Frame Light
        One south, and one West of Door Frame

        4
        East
        Door Frame Light
        One north, and one East of Door Frame

        5
        South, 180 Degrees, 3 Radius
        North Interior or South Exterior Wall Lighting
        Center light source

        6
        South, 135 Degrees, 3 Radius
        North Interior Wall Lighting Near a NE Corner
        On a North Wall one place West of the East wall

        7
        West, 180 Degrees, 3 Radius
        East Interior or West Exterior Wall Lighting
        Center light source

        8
        East, 180 Degrees, 3 Radius
        West Interior or East Exterior Wall Lighting
        Center light source

        9
        East, 135 Degrees, 3 Radius
        West Interior Wall Lighting Near a NE Corner
        On a West Wall one place North of the South wall

        10
        North, 180 Degrees, 3 Radius
        South Interior or North Exterior Wall Lighting
        Center light source

        11
        South, 180 Degrees, 2 Radius
        North Interior or South Exterior Wall Lighting
        Center light source

        12
        South, 135 Degrees, 2 Radius
        North Interior Wall Lighting Near a NE Corner
        On a North Wall one place West of the East wall
       
        13
        West, 180 Degrees, 2 Radius
        East Interior or West Exterior Wall Lighting
        Center light source
       
        14
        East, 180 Degrees, 2 Radius
        West Interior or East Exterior Wall Lighting
        Center light source
       
        15
        North, 180 Degrees, 2 Radius
        South Interior or North Exterior Wall Lighting
        Center light source
       
        22
        South
        Small Rectangular Window
        Use on Window, Only Window is lit
       
        23
        East
        Small Rectangular Window
        Use on Window, Only Window is lit
       
        24
        South
        Small Rectangular Window
        Use on Window, Window is lit with small stream coming out
       
        25
        East
        Small Rectangular Window
        Use on Window, Window is lit with small stream coming out
       
        26
        South
        Small Arched Window
        Use on Window, Only Window is lit
       
        27
        East
        Small Arched Window
        Use on Window, Only Window is lit
       
        28
        South
        Small Arched Window
        Use on Window, Window is lit with small stream coming out
       
        29
        All, 360 Degrees, 4 Radius
        General Lighting
        Center light source
       
        30
        Southeast, 90 Degrees
        General Lighting
        Center light source in Corner on square out of the corner
       
        31
        Shadows
       
        32
        Shadows
       
        33
        Shadows

        34       
        Shadows
       
        35
        Shadows
       
        36
        Shadows
       
        37
        South
        Door Frame Light, with Open door
        One South, and one West of Door Frame
       
        38
        East
        Door Frame Light, with Open door
        One South, and one East of Door Frame
       
        39
        East
        Small Square Window
        Use on Window, Window is lit with small stream coming out
       
        40
        East
        Small Square Window
        Use on Window, Only Window is lit
       
        41
        South
        Small Square Window
        Use on Window, Window is lit with small stream coming out
       
        42
        South
        Small Square Window
        Use on Window, Only Window is lit
       
        43
        None
        Off
        To Turn off a light source
       
        44
        South
        Small Slit Window
        Use on Window, Only Window is lit
   
        45
        East
        Small Slit Window
        Use on Window, Window is lit with small stream coming out
       
        46
        South
        Small Slit Window
        Use on Window, Only Window is lit
       
        50
        Slots
        No idea
        No idea
       
        51
        South, 90 Degrees
        Low level, like under a door
        Center Light Source
       
        52
        East, 90 Degrees
        Low level, like under a door
        Center Light Source
       
        53
        South, 180 Degrees, 2 Radius
        General Lighting
        Center Light Source 1 Square out from Wall
       
        54
        East, 180 Degrees, 2 Radius
        General Lighting
        Center Light Source 1 Square out from Wall
       
        55
        Southeast, 90 Degrees
        General Lighting
        Center light source in Corner on square out of the corner
   
        56 thur 100
        None
        Off
        Turn off a light source
4.2 - SOUNDS
    #Sound Effect List:

    00 00 - Jungle Birds
    00 01 - Jungle Birds
    00 02 - Jungle Birds (short)
    00 03 - Forest Birds
    00 04 - Forest Birds
    00 05 - Forest Birds
    00 06 - Forest Birds
    00 07 - Swamp Birds
    00 08 - Swamp Birds
    00 09 - Swamp Birds
    00 0a - Swamp Birds
    00 0b - River Birds
    00 0c - Swamp Birds
    00 0d - Swamp Birds
    00 0e - Swamp Birds
    00 0f - Swamp Birds
    00 10 - River
    00 11 - Stream
    00 12 - Beach
    00 13 - Boat on Ocean
    00 14 - Light Wind/Snowstorm
    00 15 - Heavy Wind/Snowstorm
    00 16 - Mod. Wind/Snowstorm
    00 17 - Bird call
    00 18 - Bird call
    00 19 - Bird call
    00 1a - Bird call
    00 1b - Bird call
    00 1c - Bird call
    00 1e - Bird call
    00 1f - Bird call
    00 20 - Bubbling Water
    00 21 - Quickly Bubbling Water
    00 22 - Water Drop
    00 23 - Water Drop
    00 24 - Two Water Drops
    00 25 - Small Obj Drop in Water
    00 26 - Large Obj Drop in Water
    00 27 - Med Obj Drop in Water
    00 28 - Thunder
    00 29 - Longer Thunder
    00 2a - Blacksmith Hammer
    00 2b - ?Open (something)?
    00 2c - Close Chest
    00 2d - Open chest
    00 2e - Close Barrel
    00 2f - Open Barrel
    00 30 - Drink Potion 1
    00 31 - Drink Potion 2
    00 32 - Gold Transfer 1
    00 33 - Gold Transfer 2
    00 34 - Gold Transfer 3
    00 35 - Gold Transfer 4
    00 36 - Gold Transfer 5
    00 37 - Gold Transfer 6
    00 38 - Play Drum well
    00 39 - Play Drum poorly
    00 3a - Eat Food 1
    00 3b - Eat Food 2
    00 3c - Eat Food 3
    00 3d - Flute Fanfare
    00 3e - Bottle Breaking 1
    00 3f - Bottle Breaking 2
    00 40 - Bottle Breaking 3
    00 41 - Bottle Breaking 4
    00 42 - Drop object
    00 43 - Play large harp well
    00 44 - Play large harp poorly
    00 45 - Play lap harp well
    00 46 - Play lap harp poorly
    00 47 - ?
    00 48 - Open backpack
    00 49 - Dungeon Switch 1
    00 4a - Dungeon Switch 2
    00 4b - Dungeon Switch 3
    00 4c - Play harp well
    00 4d - Play harp poorly
    00 4e - Watter Bubbling
    00 4f - ?
    00 50 - ?
    00 51 - Invalid spot to drop obj.
    00 52 - Play Tamborine well
    00 53 - Play Tamborine poorly
    00 54 - ?
    00 55 - Close Spellbook
    00 56 - ?
    00 57 - Put obj in inventory
    00 58 - Close Backpack
    00 59 - Close Spellbook 2
    00 5a - Animal Growl
    00 5b - Snake Hiss
    00 5c - Spell Fizzle
    00 5d - Similar to Spell Fizzle
    00 5e - ?
    00 5f - Animal Growl
    00 60 - Animal Growl
    00 61 - Animal Growl
    00 62 - Animal Growl
    00 63 - Animal Growl
    00 64 - Cow Moo
    00 65 - Cow Moo
    00 66 - Animal Sound
    00 67 - Animal Sound
    00 68 - Animal Sound
    00 69 - Cat Meow
    00 6a - Cat Meow
    00 6b - Cat Attack
    00 6c - Cat Defense
    00 6d - Cat Die
    00 6e - Chicken
    00 6f - Chicken
    00 70 - Chicken Attack
    00 71 - Chicken Defense
    00 72 - Chicken Die
    00 73 - Panther
    00 74 - Panther
    00 75 - Panther Attack
    00 76 - Panther Defense
    00 77 - Panther Die
    00 78 - Cow Moo
    00 79 - Cow Moo
    00 7a - Cow Attack
    00 7b - Cow Defense
    00 7c - Cow Die
    00 7d - Bird Call
    00 7e - Bird Call
    00 7f - Bird Attack
    00 80 - Bird Defense
    00 81 - Bird Die
    01 00 - Low Gong
    01 40 - Training on Dummy
    01 a1 - Lizardman
    01 a2 - Lizardman
    01 a3 - Lizardman Attack
    01 a4 - Lizardman Defense
    01 a5 - Lizardman Die
    01 dd - Bonfire
    01 ff - Magic Unlock
    02 00 - Magic Sword Swing
    02 40 - Fill Potion bottle
    02 41 - Using Mortar
    02 42 - Using Mortar
    02 43 - Spooky Chord
    02 44 - Spooky Chord
    02 45 - Spooky Chord
    02 46 - Guardian Laughter
    02 4a - Mage Chanting
4.3 - PRIVILEGES

    PRIVILEGES FOR ITEMS:
        'SETPRIV 0 - Item does NOT decays
        'SETPRIV 1 - Item decays
        'SETPRIV 2 - Newbie Item

   PRIVILEGES FOR CHARACTERS:
   'SetPriv        PR1
       01 - GM Command Clearance
       02 - Broadcast (User can use ! yell command)
       04 - Invulnerability
       08 - Single Clicking shows serial numbers (used for debugging)
       10 - Don't show skill titles (For GM, Counselor or Seer)
       20 - User will have GM Pages displayed on screen
       40 - Ability to open other users backpacks
       80 - Counselor Command Clearance

    'SetPriv PR2
       10 - No loss of Mana
       20 - Dispellable
       40 - Magic Reflection
       80 - Spellcasting does not require reagents

 

4.4 - /GOPLACE LOCATIONS
    These are the locations that you can use by using the 'goplace command. If you wish to edit those or even add to the list, the       settings are found in LOCATION.SCP.

    GM Special Locations
    #    Location
    1    Jail Cell 1
    2    Jail Cell 2
    3    Jail Cell 3
    4    Jail Cell 4
    5    Jail Cell 5
    6    Jail Cell 6
    7    Jail Cell 7
    8    Jail Cell 8
    9    Jail Cell 9
    10    Jail Cell 10
    11    Help Desk of Hell
    12    Help Room Backdoor
    13    Green Acres
    14    Error Spawn Location
   
    Cities
    The City of Brittan
    #    Location
    15    Lord British's Throne
    16    Blackthorne's Castle
    20    Center
    21    Lord British Castle Entrance
    22    Blackthorn Castle Entrance
    23    Suburbs
    24    Park
    25    Farmlands
    26    Graveyard
   
    The City of Buccaneers Den
    #    Location
    30    Docks
    31    Bathhouse
    32    Pirates Plunder Tavern
    33    Hidden Caves
   
    The City of Cove
    #    Location
    40    Gates
    41    Guard Post
    42    Orc Fort
    43    Cemetary
   
    The City of Jhelom
    #    Location
    50    Main Island
    51    Fighting Pit
    52    East Docks
    53    Cemetary
    54    Medium Island
    55    Small Island
   
    The City of Magicana
    #    Location
    60    Docks
    61    Parliament
    62    Park
   
    The City of Minoc
    #    Location
    70    North
    71    South
    72    Gypsy Camp
    73    Bridge
    74    Mining Camp
    80    Center
    81    Docks
    82    Telescope
    83    Zoo
    84    Cemetary
   
    The City of Nujel'm
    #    Location
    90    Docks
    91    Palace
    92    North
    93    East
    94    West
    95    Chess board
    96    Cemetary

    The City of Occlo
    #    Location
    100    Docks
    101    North
    102    Farmlands

    The City of Serpents Hold
    #    Location
    110    North
    111    West Docks
    112    South
    113    South Guardpost

    The City of Skara Brae
    #    Location
    120    West Docks
    121    West
    122    East Docks
    123    South
    124    North
    125    East
   
    The City of Trinsic
    #    Location
    130    Center
    131    West Gate
    132    South Gate
    133    North
    134    South
    135    East Docks
    136    Island Park

    The City of Vesper
    #    Location
    140    Center
    141    Docks
    142    North
    143    East
    144    Grave Yard

    The City of Wind
    #    Location
    150    Outside Entrance
    151    Caves
    152    South
    153    East
    154    West
    155    Park

    The City of Yew
    #    Location
    160    Center
    161    Empath Abbey
    162    Courts & Prisons
    163    Hidden Cave
    164    Cemetary
    165    Orc Fort

    Shrines
    #    Location
    170    Chaos
    171    Compassion
    172    Honesty
    173    Honor
    174    Humility
    175    Justice
    176    Sacrifice
    177    Spirituality
    178    Valor
   
    Dungeons
    Covetus
    #    Location
    200    Outside Entrance
    201    Level 1
    202    Level 2
    203    Level 3
    204    Lake Room
    205    Torture Rooms
   
    Deceit
    #    Location
    210    Outside Entrance
    211    Level 1
    212    Level 2
    213    Level 3
    214    Level 4
   
    Despise
    #    Location
    220    Outside Entrance
    221    Entryway
    222    Level 1 *UP*
    223    Level 2 *DOWN*
    224    Level 3
   
    Destard
    #    Location
    230    Outside Entrance
    231    Level 1
    232    Level 2
    233    Level 3
   
    Hythloth
    #    Location
    240    Outside Entrance
    241    Level 1
    242    Level 2
    243    Level 3
    244    Level 4
   
    Shame
    #    Location
    250    Outside Entrance
    251    Level 1
    252    Level 2
    253    Level 3
    254    Level 4
   
    Wrong
    #    Location
    260    Outside Entrance
    261    Level 1
    262    Level 2
    263    Level 3
   
    Miscellaneous
    300    Hythloth Firepit
    301    Yew/Britain Brigand Camp
    302    Yew Fort of the Damned
       
    The Lost Lands
    #    Location   
    303 Britain Sewers
    304 Papua Mage Shop
    305 Delucia Center
    306    Ice Dungeon
4.5 - COLOR LIST
    00 00     - Original color of item
    04 80 - Ice Blue
    04 81 - Snow White
    04 82 - Cold Flesh color
    00 01 - True Black
    55 55 - Smoke Color

    00 02 - 03 E9 Colors you get when using 'DYE without parameters
    03 EA - 04 22 Skincolors with dyed undewear
    83 EA - 84 22 Skincolors without dyed underwear
    04 23 - 04 4D ()

    Armor Colors
   
    Here's how to read this color codes
    e.g 04 5E -> 04 65 = Gold
    means: 04 5E = bright 04 62 = medium 04 65 = dark
    You cant create these colors with the 'DYE command without parameters.
    This colors should be used to dye armor because the contrast of this
        colors is higher than the colors you get from 'DYE without parameters.
    Black faces will not be dyed (you know the colored circle around your
        plate helm? :) You won't have this with Armor colors and they look
        much coolor on armor and wapons
       
    -------------------------------- This Colors are also used as Hair colors
    04 4E -> 04 55 Black
    04 56 -> 04 5D Bronze
    04 5E -> 04 65 Gold
    04 66 -> 04 6D Yellow Gold
    04 6E -> 04 75 Copper
    04 76 -> 04 7D Dark Copper
    --------------------------------
   
    04 81 - 04 B0 ()
    04 B1 -> 04 B9 Red
    04 BA -> 04 C2 Red
    04 C3 -> 04 CB Red
    04 CC -> 04 D4 Blueish Red
    04 D5 -> 04 DD Blueish Red
    04 DE -> 04 E6 Blue
    04 E7 - 05 14 ()
    05 15 -> 05 1D Blue
    05 1E -> 05 26 Blue
    05 27 -> 05 2F Blue
    05 30 -> 05 38 Blue
    05 39 -> 05 41 Blue
    05 42 -> 05 4A Blue
    05 4B - 05 78 ()
    05 79 -> 05 81 Blueish Green
    05 82 -> 05 8A Green
    05 8B -> 05 93 Green
    05 94 -> 05 9C Green
    05 9D -> 05 A5 Brownish Green
    05 A6 -> 05 AE Brownish Green
    05 AF - 05 DC ()
    05 DD -> 05 E5 Brown
    05 E6 -> 05 EE Brown
    05 EF -> 05 F7 Brown
    05 F8 -> 06 00 Brown
    06 01 -> 06 09 Brown
    06 0A -> 06 12 Reddish Brown
    06 13 - 06 40 ()
    06 41 -> 06 49 Pink
    06 4A -> 06 52 Pink
    06 53 -> 06 5B Pink
    06 5C -> 06 64 Pink
    06 65 -> 06 6D Red
    06 6E -> 06 76 Red
    06 77 - 06 A4 ()
    06 A5 -> 06 AD Greenish Brown
    06 AE -> 06 B6 Greenish Brown
    06 B7 -> 06 BF Greenish Brown
    06 C0 -> 06 C8 Brown
    06 C9 -> 06 D1 Brown
    06 D2 -> 06 DA Brown
    07 09 -> 07 11 Brownish Green
    07 12 -> 07 1A Brownish Green
    07 1B -> 07 23 Brownish Green
    07 24 -> 07 2C Brown
    07 2D -> 07 35 Brown
    07 36 -> 07 3E Brownish Red
    07 3F -> 07 47 Brownish Red
    07 48 -> 07 50 Brownish Red
    07 51 -> 07 59 Greyish Red
    07 5A -> 07 62 Grey with a little red
    07 63 -> 07 6B Grey with a little blue
    07 6C -> 07 74 Greyish Blue
    07 D1 -> 07 D6 Green
    07 D7 -> 07 DC Beige
    07 DD -> 07 E2 Red
    08 35 -> 08 3A Blue
    08 3B -> 08 40 Beige
    08 41 -> 08 46 Red
    08 47 -> 08 4C Blue
    08 4D -> 08 52 Yellow - Green
    08 99 -> 08 9E Red
    08 9F -> 08 A4 Green
    08 A5 -> 08 AA Beige
    08 AB -> 08 B0 Blue
    08 FD -> 09 02 Silver
    09 03 -> 09 08 Gold
    09 09 -> 09 0E Bronze/Copper
    09 61 -> 09 66 Silver
    09 67 -> 09 6C Silver
    09 6D -> 09 72 Gold
    09 73 -> 09 78 Silver-Gold   
    09 79 -> 09 7E Copper-Gold

4.6 - MIDI LIST
(Posted by Dupre the Fighter on September 06, 1998 at 11:56:16:)

OK, heres is my compiled list of midis and associated
midi number. for those who dont know, to play the midi
ingame, just type in 'MIDI 0 xx where the xx is the midi number.

00 - oldult01.mid (combat tune - U7)
01 - create1.mid (U6 theme)
02 - draglift.mid (from U7)
03 - oldult02.mid (inn song - U7)
04 - oldult03.mid (same as 3)
05 - oldult04.mid (wander song - U3)
06 - oldult05.mid (same as 5)
07 - oldult06.mid (stones - U7)
08 - stones2.mid (stones - U7)
09 - britain1.mid (town - U3)
10 - britain2.mid (town - U7 -fellowship song)
11 - Bucsden.mid
12 - Jhelom.mid
13 - lbcastle.mid
14 - linelle.mid
15 - magencia.mid
16 - minoc.mid
17 - ocllo.mid
18 - samlethe.mid
19 - serpents.mid (serpents hold)
20 - skarabra.mid (skara brae)
21 - trinsic.mid
22 - vespar.mid
23 - wind.mid
24 - yew.mid
25 - cave01.mid
26 - dungeon9.mid
27 - forest_a.mid (forest song)
28 - intown01.mid (town song U8)
29 - jungle_a.mid (jungle song)
30 - mountn_a.mid (mountain song)
31 - plains_a.mid (linelle variation)
32 - sailing.mid
33 - swamp_a.mid
34 - tavern01.mid
35 - tavern02.mid
36 - tavern03.mid
37 - tavern04.mid
38 - combat1.mid *
39 - combat2.mid *
40 - combat3.mid *
41 - approach.mid
42 - death.mid (execution song U8)
43 - victory.mid
44 - btcastle.mid (Blackthornes castle)
45 - nujelm.mid
46 - dungeon2.mid
47 - cove.mid
48 - moonglow.mid

First, the midis from 44 to 48 will more likely be missing from your uo/music directory.
What you will need to do is copy them from your cd (client/music folder) to your uo/music directory.
For some reason, they didnt get installed so there is a good chance that they will be accessed in game once they are in your folder.

* For the combat midis, I found that many times, it would start out with the apporopriate combat tune,
but then it would break into a random midi.

Now, you may also notice that there are some duplicates ie oldult02 and oldult03. Im not sure why OSI did this
(probably an oversight), but because of this, there is nothing stopping you from replacing them with your
own midis. All midis are accessed from the main music folder btw.
4.7 - LAYER LIST
Here's a list of the Layers that items can be assigned.

Layer 0x01 - Single-Hand item/weapon
Layer 0x02 - Two-Hand item/weapon (including Shield)
Layer 0x03 - Foot Covering/Armor
Layer 0x04 - Leg Covering (including Pants, Shorts, Bone/Chain/Ring legs)
Layer 0x05 - Chest Clothing/Female Chest Armor
Layer 0x06 - Head Covering/Armor
Layer 0x07 - Hand Covering/Armor
Layer 0x08 - Ring
Layer 0x09 - N/A (not used)
Layer 0x0A - Neck Covering/Armor
Layer 0x0B - Hair
Layer 0x0C - Waist (Half-Apron)
Layer 0x0D - Torso (inner)(Chest Armor)
Layer 0x0E - Bracelet
Layer 0x0F - N/A (no info)
Layer 0x10 - Facial Hair
Layer 0x11 - Torso (Middle)(Surcoat, Tunic, Full Apron, Sash)
Layer 0x12 - Earrings
Layer 0x13 - Arm Covering/Armor
Layer 0x14 - Back (Cloak)
Layer 0x15 - BackPack
Layer 0x16 - Torso (outer)(Robe)
Layer 0x17 - Legs (outer)(Skirt/Kilt)
Layer 0x18 - Legs (inner)(Leg Armor)
Layer 0x19 - Mount (Horse, Ostard, etc.)
Layer 0x1A - NPC Buy Restock Container
Layer 0x1B - NPC Buy No Restock Container
Layer 0x1C - NPC Sell Container
Layer 0x1D - Bank Box
4.8 - CREATURE LIST
Here is a list of IDs you can polymorph into or change other's into by using the command 'SETID on them. Example: 'SETID 00 01 to set someone to look like an Ogre.

IDName
00 01Ogre
00 02Ettin
00 03Zombie
00 04Gargoyle
00 05Eagle
00 06Bird
00 07Full Armed Orc
00 08Corpser
00 09Demon
00 0aDemon with Sword
00 0cGreen Dragon
00 0dWind Elemental
00 0eEarth Elemental
00 0fFire Elemental
00 10Water Elemental
00 11Orc (Without stuff)
00 12Ettin with Stone Axe
00 15Giant Snake
00 16Gazer
00 18Liche
00 1aFloating Skeleton
00 1cGiant Spider
00 1dGorilla
00 1eHarpy
00 1fHeadless
00 21Lizardman
00 23Lizardman with spear
00 24Lizardman with hammer
00 27Mongbat
00 29Orc with club
00 2aRatman
00 2cRatman with club
00 2dRatman with sword
00 2fReaper
00 30Giant Scorpion
00 32Skeleton
00 33Slime
00 34Snake
00 35Troll
00 36Troll 2
00 37Troll 3
00 38Skeleton with axe
00 39Skeleton with sword and shield
00 3aWisp
00 3bRed dragon
00 3cSmaller green dragon
00 3dSmaller red dragon
00 96Sea Serpent
00 97Dolphin
00 c8White Horse
00 c9Cat
00 caAlligator
00 cbSmall Pig
00 ccBrown Horse
00 cdRabbit
00 cfSheep
00 d0Chicken
00 d1Goat
00 d3Brown Bear
00 d4Grizzly Bear
00 d5Polar Bear
00 d6Panther
00 d7Giant Rat
00 d8Cow
00 d9Dog
00 dcLlama
00 ddWalrus
00 dfLamb
00 e1Jackal
00 e2Another horse
00 e4Still another horse
00 e7Brown Cow
00 e8Bull
00 e9B/W cow
00 eaDeer
00 edSmall deer
00 eeRat
01 22Large Pig
01 23Pack horse with saddle bags
01 24Pack llama with saddle bags
01 90Male Player
01 91Female Player
01 92Male Ghost
01 93Female Ghost
01 94 until 01 9dVarious hats
01 9eBear Hat
01 9fDeer Hat
01 a0Orc Mask
01 a1XMas Tree Hat
01 a2Voodoo Mask
01 a3Short Hair
01 a4Male Kid (Blond Hair)
01 a5Male Kid (Dark Hair)
01 a6Female Kid (Blond Hair)
01 a7Female Kid (Dark Hair)
01 a8The Invisible Man
01 aeWalking Trousers (Short)
01 afWalking Trousers (Long)
01 b2Floating Shirt
01 b3Floating Suit
01 bfWalking Dress
01 c0Walking Fancy Dress
01 c7Walking Kilt
01 d1Full Apron
01 d2Half Apron | Lots of clothing
01 f4Lit Lantern
01 f5Lit Torch
01 f6Lit Candle
01 f7Lantern
01 f8Torch
01 f9Candle
02 09Leather Armor | Lots of armor
03 90Jesters Suit
03 caDeath Robe
03 dbGame Master Robe
03 deEmpty Lord British Armor
03 dfBlackthorn
03 e0Order Shield
03 e1Chaos Shield

4.9 - ACTION LIST
This list contains all the various actions you can use with the 'ACTION and 'NPCACTION
commands as well as in triggers/spellcasting.

NumberDescription
01 Walk
02 Run
03 Run
04 ???
05 Look Around
06 Stammer
07 Take Offensive
08 Take Offensive
09 Swing High
0A Swing Low
0B Swing High
0C Pole Swing High
0D Pole Swing Low
0E Pole Jab
0F Pole Thrust
10 Cast Forward
11 Cast Upwards
12 Shoot Bow
13 Do something and give
14 Take Hit
15 Fall down backwards
16 Fall foreward
17 Mounted
18 Mounted
19 Mounted
1A Mounted attack
1B Mounted shoot
1C Mounted shoot
1D Mounted shoot
1E Pole swing
1F Pole butt swing
20 Bow
21 Salute
22 Drink
23 Stance

 

Art and Interface by Nofear of Uox Underground.