ResourceRegion | ||
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Prototype | RESOURCEOBJ ResourceRegion( x, y, worldnumber ); | |
Purpose | Returns a resource object allowing JS to modify resource data | |
Example of Usage | var mResource = ResourceRegion( pUser.x, pUser.y, pUser.worldnumber ); |
ResourceTime | ||
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Prototype | int ResourceTime( resourceType ); void ResourceTime( resourceType, int ); | |
Purpose | Used to get/set the spawn timer of a resourceType ("ORE" or "LOGS"). | |
Example of Usage | var logTimer = ResourceTime( "LOGS" ); //or... ResourceTime( "LOGS", 600 ); |
ResourceAmount | ||
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Prototype | int ResourceAmount( resourceType ); void ResourceArea( resourceType, int ); | |
Purpose | Used to get/set the maximum amount of resources per area of a specific resourceType ("ORE" or "LOGS"). | |
Example of Usage | var maxLogAmount = ResourceAmount( "LOGS" ); //or... ResourceAmount( "LOGS", 10 ); |
ResourceArea | ||
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Prototype | int ResourceArea( resourceType ); void ResourceArea( resourceType, int ); | |
Purpose | Used to get/set the amount of resourceareas to split the world into for a specific resourceType ("ORE" and "LOGS"). | |
Example of Usage | var resourceAreas = ResourceArea( "ORE" ); //or... ResourceArea( "ORE", 10 ); |