| Property | Purpose | 
|---|---|
| name | The name of this item. | 
| title | The title of this item. | 
| x | The x coordinate of this item. | 
| y | The y coordinate of this item. | 
| z | The z coordinate of this item. | 
| id | The id of this item. | 
| colour | The color of this item. | 
| owner | The character who owns this item | 
| visible | The visibility status of this item: 
 1 = Temporary Hidden (Skill, Item visible to owner) 2 = Invisible (Magic Invis) 3 = Permanent Hidden (GM Hide) | 
| serial | (Read-Only) The unique identifying number of this item | 
| health | The current health of this item. | 
| scripttrigger | The JavaScript-ID assigned to this item. | 
| worldnumber | The world in which this item currently exists 0=Felucca | 
| instanceID | Current instance item exists in. Note that objects in different instances cannot interact with or affect one another, even when in the same world, at the same coordinates | 
| amount | The amount of the item (for pileables). | 
| container | Object reference to the container this item is in | 
| type | The item type of the item. See full list in UOX3 Docs! | 
| more | Temporary value for this item. See list of DFN tags for items in UOX3 Docs for more details! | 
| morex | Temporary value for this item. See list of DFN tags for items in UOX3 Docs for more details! | 
| morey | Temporary value for this item. See list of DFN tags for items in UOX3 Docs for more details! | 
| morez | Temporary value for this item. See list of DFN tags for items in UOX3 Docs for more details! | 
| movable | Toggles the "movable" status for this item. 0=default movable status for this item | 
| att | Returns a randomized damage value between lodamage and hidamage properties. If used to set a value, will set both lodamage and hidamage properties to the same value. | 
| def | The item's defense value (Physical Resistance post-AoS, AR in older UO) | 
| resistCold | The item's Cold Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet | 
| resistHeat | The item's Heat/Fire Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet | 
| resistLight | The item's Light Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet | 
| resistLightning | The item's Lightning/Energy Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet | 
| resistPoison | The item's Poison Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet | 
| resistRain | The item's Rain/Water Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet | 
| resistSnow | The item's Snow/Ice Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet | 
| damageCold | Weapon deals Cold damage (true/false) - no effect implemented yet | 
| damageHeat | Weapon deals Heat/Fire damage (true/false) - no effect implemented yet | 
| damageLight | Weapon deals Light damage (true/false) - no effect implemented yet | 
| damageLightning | Weapon deals Lightning/Energy damage (true/false) - no effect implemented yet | 
| damagePoison | Weapon deals Poison damage (true/false) - no effect implemented yet | 
| damageRain | Weapon deals Rain/Water damage (true/false) - no effect implemented yet | 
| damageSnow | Weapon deals Snow/Ice damage (true/false) - no effect implemented yet | 
| ac | The armor class of this item | 
| layer | The layer this item is on when equipped. See full list of item layers in UOX3 Docs! | 
| itemsinside | (Read-Only) The number of items this item (if container) contains | 
| totalItemCount | (Read-Only) The total number of items this item (if container) contains, including sub-containers | 
| decayable | Toggles this items' ability to decay over time. (true/false or 1/0) | 
| decaytime | The amount of time it takes for this item to decay. | 
| lodamage | The minimum damage this item can do (if a weapon) | 
| hidamage | The maximum damage this item can do (if a weapon) | 
| speed | The speed of the item, primarily used for weapons to determine how fast/how often the character wielding the weapon can attack in combat | 
| name2 | The second name property of this item (for item ID). | 
| isChar | Returns true if this object is a character. | 
| isItem | Returns true if this object is an item. | 
| isSpawner | Returns true if this object is a spawn item. | 
| race | Returns the race of this item as a JS object (with properties like id, name, armourClass and more). Race can be set using race ID of new race as value. | 
| maxhp | The maximum possible hitpoints of this item (for damage and repair). | 
| rank | The quality-rank of this item (used in item-creation, for instance). From 1-10. | 
| poison | Poison strength applied to item such as weapons and food (from 1 to 4, where 1 = Weak poison, 4 = Deadly poison) | 
| dir | The direction in which this item is facing. For lightsources, this determines the light radius instead. | 
| wipable | Toggles whether or not this item can be removed by the 'wipe commands. | 
| buyvalue | The amount of money it costs to buy this item from a vendor. | 
| sellvalue | The amount of money one can receive by selling this item to a vendor. | 
| restock | The amount of this item a vendor will restock in their shop, if they carry it | 
| divinelock | The divinelock status of this item. If true, the container was locked by a GM and cannot be unlocked by picklocks, magic unlock, etc | 
| weight | The total weight of this item. 1000 = 10.00 stones, 100 = 1.00 stones, 10 = 0.1 stones, 1 = 0.01 stones | 
| weightMax | The maximum weight in stones a container can hold. 1000 = 10.00 stones, 100 = 1.00 stones, 10 = 0.1 stones, 1 = 0.01 stones | 
| maxItems | The maximum amount of items a container can hold (including sub-containers). Defaults to 125 | 
| strength | The amount of strength it takes to wield this item, if it can be equipped | 
| dexterity | The amount of dexterity it takes to wield this item, if it can be equipped | 
| intelligence | The amount of intelligence it takes to wield this item, if it can be equipped | 
| corpse | (Read-Only) Returns true if item is a corpse | 
| desc | Description of item (for instance used on player vendors) | 
| tempTimer | Timer used by container-spawners to determine when to spawn an item next (if maximum items spawned from container hasn't been reached yet) | 
| isNewbie | Item is "blessed"/has newbie status (true/false) | 
| isDispellable | Item can be disspelled (true/false) | 
| isPileable | Item is pileable (true/false) | 
| isDyable | Item is dyable (true/false) | 
| isWipeable | Item is wipable with the 'WIPE command (true/false) | 
| isGuarded | Item is guarded (true/false) | 
| isDoorOpen | Item is an open door (true/false) | 
| isFieldSpell | (Read-Only) item is part of a field-spell? (true/false) | 
| isLockedDown | (Read-Only) item is locked down (true/false) | 
| isShieldType | (Read-Only) item is a shield (true/false) | 
| isMetalType | (Read-Only) item is a metal object (true/false) | 
| isLeatherType | (Read-Only) item is a leather object (true/false) | 
| canBeLockedDown | (Read-Only) item can be locked down (true/false) | 
| isContType | (Read-Only) item has a container type (includes container spawn objects and trash containers) | 
| madeWith | ID of skill that was used to create this item | 
| entryMadeFrom | Create-DFN entry item was made from | 
| carveSection | The carve-section of a corpse from carve.dfn, determines what items to spawn when a corpse is carved | 
| ammoID | Ammo ID for ammo used by ranged weapon | 
| ammoHue | Hue of ammo used by ranged weapon | 
| ammoFX | ID of projectile FX shown when firing ranged weapon | 
| ammoFXHue | Colour of projectiles fired by ranged weapons | 
| ammoFXRender | The render mode of projectile FX played when firing ranged weapons | 
| maxRange | The max range of archery weapons, and the cap for how far baseRange can extend for throwing weapons based on modifiers like character strength | 
| baseRange | The base range of a throwing weapon, before affected by a character's strength | 
| isItemHeld | Whether item is being held on cursor by a player | 
| multi | (Read-Only) Returns JS object for multi that character is in (if any) | 
| Property | Purpose | 
|---|---|
| spawnsection | The script section for this spawner to spawn from. | 
| sectionalist | Toggles whether or not the section this item spawns from is a list. | 
| mininterval | The minimum amount of time for this spawner to spawn another item. | 
| maxinterval | The maximum amount of time for this spawner to spawn another item. |