ExecuteCommand | ||
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Prototype | ||
Purpose | ||
Example of Usage |
CommandLevelReq | ||
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Prototype | bool CommandLevelReq( cmdName ); | |
Purpose | Returns the command level required to execute cmdName | |
Example of Usage | if( CommandLevelReq( "add" ) <= 0 ) |
CommandExists | ||
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Prototype | bool CommandExists( cmdName ); | |
Purpose | Returns true if the command cmdName exists. | |
Example of Usage | if( !CommandExists( "add" ) ) |
FirstCommand | ||
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Prototype | string FirstCommand(); | |
Purpose | Returns the name of the first command in the table. If nothing, it's a 0 length string. | |
Example of Usage | var iName = FirstCommand(); |
NextCommand | ||
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Prototype | string NextCommand(); | |
Purpose | Returns the name of the next command in the table. If nothing, it's a 0 length string. | |
Example of Usage | var iName2 = NextCommand(); |
FinishedCommandList | ||
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Prototype | bool FinishedCommandList(); | |
Purpose | Returns true if there are no more commands left in the table. | |
Example of Usage | if( !FinishedCommandList() ) |
RegisterCommand | ||
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Prototype | ||
Purpose | ||
Example of Usage |
UnregisterCommand | ||
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Prototype | ||
Purpose | ||
Example of Usage |
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