ApplyDefenseModifiers | ||
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Prototype | ApplyDefenseModifiers( dmgType, pAtt, pDef, skillNum, hitLoc, baseDmg, armorDmg ); | |
Purpose | Returns a netDmg value after applying defense modifiers to baseDmg, with a boolean at the end deciding whether or not armor gets damaged. | |
Example of Usage | var netDmg = ApplyDefenseModifiers( dmgType, pAtt, pDef, fightSkill, hitLoc, baseDmg, true ); |
ApplyDamageBonuses | ||
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Prototype | ApplyDamageBonuses( dmgType, pAttacker, pDefender, fightSkill, hitLoc, baseDmg ); | |
Purpose | Returns a newDmg value after applying combat bonus modifiers to baseDmg | |
Example of Usage | var newDmg = ApplyDamageBonuses( dmgType, pAttacker, pDefender, fightSkill, hitLoc, baseDmg ); |
AttackTarget | ||
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Prototype | AttackTarget( pChar ); | |
Purpose | Causes pChar to attack it's current target | |
Example of Usage | SetTarget( pTalking, pTalkingTo ); |
Attack | ||
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Prototype | Attack( attacker, target ); | |
Purpose | Causes attacker to attack target. target becomes the target of attacker. | |
Example of Usage | Attack( pTalking, pTalkingTo ); |
FindNearestTarget | ||
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Prototype | CHARACTER FindNearestTarget( pChar ); | |
Purpose | Finds the nearest target to pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindNearestTarget( pChar ) ); |
FindStrongestTarget | ||
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Prototype | CHARACTER FindStrongestTarget( pChar ); | |
Purpose | Finds the strongest target near pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindStrongestTarget( pChar ) ); |
FindWeakestTarget | ||
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Prototype | CHARACTER FindWeakestTarget( pChar ); | |
Purpose | Finds the weakest target near pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindWeakestTarget( pChar ) ); |
FindFirstTarget | ||
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Prototype | CHARACTER FindFirstTarget( pChar ); | |
Purpose | Finds the first target near pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindFirstTarget( pChar ) ); |
FindLastTarget | ||
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Prototype | CHARACTER FindLastTarget( pChar ); | |
Purpose | Finds the last target near pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindLastTarget( pChar ) ); |
FindSmartestTarget | ||
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Prototype | CHARACTER FindSmartestTarget( pChar ); | |
Purpose | Finds the smartest target near pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindSmartestTarget( pChar ) ); |
FindDumbestTarget | ||
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Prototype | CHARACTER FindDumbestTarget( pChar ); | |
Purpose | Finds the dumbest target near pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindDumbestTarget( pChar ) ); |
FindQuickestTarget | ||
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Prototype | CHARACTER FindQuickestTarget( pChar ); | |
Purpose | Finds the character with highest dexterity near pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindQuickestTarget( pChar ) ); |
FindSlowestTarget | ||
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Prototype | CHARACTER FindSlowestTarget( pChar ); | |
Purpose | Finds the slowest character near pChar (not including pChar). | |
Example of Usage | Attack( pChar, FindSlowestTarget( pChar ) ); |
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