// Immunity to Physical damage, aka standard melee damage
function onDamage( damaged, attacker, damageValue, damageType )
{
	if( damageType == 1 ) // Physical damage
	{
		// Creature is immune to Physical damage, so return false
		var socket = attacker.socket;
		if( socket != null )
			socket.SysMessage( GetDictionaryEntry( 9129, socket.language )); // That target is immune to physical damage!
		return false;
	}

	return true;
}