| ExecuteCommand | ||
|---|---|---|
| Prototype | ||
| Purpose | ||
| Example of Usage | ||
| CommandLevelReq | ||
|---|---|---|
| Prototype | bool CommandLevelReq( cmdName ); | |
| Purpose | Returns the command level required to execute cmdName | |
| Example of Usage | if( CommandLevelReq( "add" ) <= 0 ) | |
| CommandExists | ||
|---|---|---|
| Prototype | bool CommandExists( cmdName ); | |
| Purpose | Returns true if the command cmdName exists. | |
| Example of Usage | if( !CommandExists( "add" ) ) | |
| FirstCommand | ||
|---|---|---|
| Prototype | string FirstCommand(); | |
| Purpose | Returns the name of the first command in the table. If nothing, it's a 0 length string. | |
| Example of Usage | var iName = FirstCommand(); | |
| NextCommand | ||
|---|---|---|
| Prototype | string NextCommand(); | |
| Purpose | Returns the name of the next command in the table. If nothing, it's a 0 length string. | |
| Example of Usage | var iName2 = NextCommand(); | |
| FinishedCommandList | ||
|---|---|---|
| Prototype | bool FinishedCommandList(); | |
| Purpose | Returns true if there are no more commands left in the table. | |
| Example of Usage | if( !FinishedCommandList() ) | |
| RegisterCommand | ||
|---|---|---|
| Prototype | ||
| Purpose | ||
| Example of Usage | ||
| UnregisterCommand | ||
|---|---|---|
| Prototype | ||
| Purpose | ||
| Example of Usage | ||
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