# Twelfth Official Chat

### Monday, 30 October 2000

Abaddon | Welcome to another UOX3 House of Commons Chat
Abaddon | This makes it the 12th chat so far this year. There's no set topic for tonight, so it's just general questions once more
Abaddon | QuestionBot is our moderator for this evening, if you have any questions you want, msg him with /msg QuestionBot !addq Your question goes here
Abaddon | So, let's start the chat!

# Questions

- W00t 1st question on the q-bot! When can we expect another build? (Laocourn, 1 votes)
- With the new script system, will we be able to make NPCs despawn after a certain amount of time or an event? (Laocourn, 1 votes)
- Will you ever be implementing a young system for the emulator? similar or working as OSI's? (PoseidonXIX, 1 votes)
- In your next build will you fix the T2A walking bug? where you fall down cliffs and cant walk up? (PoseidonXIX, 1 votes)
- When can we expect seeing the 'banaccount and 'addaccount commands to be functional? (PoseidonXIX, 1 votes)
- Have you noticed PVP crashing issues? Last night on build 20c I was playing with some friends and whenever we'd get a hit on each other the server would crash. (Antitheus, 1 votes)
- Is a change to townstones\factions in the works? (Antitheus, 1 votes)
- How do you plan to compensate for OSI's super duper secret project, UO:3D? Talk of a completely new client and MULs, etc. In my eyes this could tear apart any and all emus dependent upon it's client and MULs. (Lump_The_No-Legged_Gamer, 1 votes)
- What's the official uox3 dev team favorite fast food? =p (Antitheus, 1 votes)
- Currently there is a rather annoying bug in UOX causing Shopkeepers to have miss-named items for sale, e.g. the icon of a Chain Tunic with the description of a Pitchfork, one of the causes for this is adding items to a vendors pack in-game, any chance for a fix in the near future? (Zane, 1 votes)
- When will the UO 3D stuff be out and what all have they talked about to go along with it? (Cy, 1 votes)
- How are things progressing with the new UOX improvements Abaddon and EviLDeD are working on? Any ETA? (Zane, 1 votes)
- Any plans on enhancing stealing? (Antitheus, 1 votes)
- One bug that has bothered me for a while.. and it still seems to be going on, when two monsters are attacking a player, or two players a monster, or any combination thereof, the one being attacked seems unable to fight back, has this been looked into? (Zane, 1 votes)
- I asked this question a couple of UOX3HOCs back, but when ARE you guys gonna get some HOT girls to code for UOX3? :) (Lump_The_No-Legged_Gamer, 1 votes)
- Do we still have a Tool Team? If so, any chances they are working on anything Art Adding/Gump Adding/Editing related? (Lump_The_No-Legged_Gamer, 1 votes)

W00t 1st question on the q-bot! When can we expect another build? (Laocourn, 1 votes) Abaddon | We have established a build / hoc structure. Builds and HoC chats alternate each week. This week is a HoC chat, next week it will be a build. Week after that, it's HoC again, then a build. This system will progress for a long long time I imagine

With the new script system, will we be able to make NPCs despawn after a certain amount of time or an event? (Laocourn, 1 votes) Abaddon | I imagine that will be distinctly possible, yes. We're providing you with a lot of hooks into the server, and allowing you to spawn things, delete things, adjust things, set up timers, and lots of other things as well. So it's distinctly possible that you will be able to do this, yes

Will you ever be implementing a young system for the emulator? similar or working as OSI's? (PoseidonXIX, 1 votes) Abaddon | Please people, read the previous HoC logs. They're available at www.uoxdev.com. This question specifically was answered last time. But to recap
Abaddon | No, it's not likely. We've had basically no requests for this functionality at all, and we don't know how appropriate it may be. PR shard players tend not to be complete novices, and skill/stat gain is generally much faster on these shards.
Abaddon | If there's a screaming desire for it, then we'll definitely have a look at a young system. But from my last request, absolutely no one emailed me requesting it.

In your next build will you fix the T2A walking bug? where you fall down cliffs and cant walk up? (PoseidonXIX, 1 votes) Abaddon | Well, I've scoured the boards today, and I haven't finished looking yet. There was a post about bugs in t2a, but there was almost no details at all, and not even sure if they were using 20c (You are using 20c, yes? :>)
Abaddon | If people can email me with distinct descriptions, locations, and circumstances, then it can be looked into. But "the t2a walking bug" is almost meaningless in trying to track it down.
Abaddon | My other thought is this: Last I checked, if you fell down a cliff, you couldn't walk back up it anyway (I mean, it is a cliff, and it's sheer :>)

When can we expect seeing the 'banaccount and 'addaccount commands to be functional? (PoseidonXIX, 1 votes) Abaddon | Well, one of the things that EviLDeD and myself have been working on is a much improved accounting system. The way it is currently implemented is poor, and it needs a complete work over, not a few patches, and that's being worked on by EviLDeD. It will likely come in with the new rearchitected version of UOX (same time as the Scripting engine)

Have you noticed PVP crashing issues? Last night on build 20c I was playing with some friends and whenever we'd get a hit on each other the server would crash. (Antitheus, 1 votes) Abaddon | No one has reported these issues to us. I haven't seen any posts on the board at all either. If you can reproduce it consistently, record a set of steps and information required to test it, and email it to me, Xuri, or submit it via the bug board
Abaddon | We cannot fix bugs with little information. Verifying it on another setup would be a good thing to (making sure it's not script issues)

Is a change to townstones\factions in the works? (Antitheus, 1 votes) Abaddon | We are planning a number of changes to townstones, and regions, and a few other things. That has been worked on, but has been put on the backburner a touch, due to other things requiring a higher priority. But yes, there is a change in the works

How do you plan to compensate for OSI's super duper secret project, UO:3D? Talk of a completely new client and MULs, etc. In my eyes this could tear apart any and all emus dependent upon it's client and MULs. (Lump_The_No-Legged_Gamer, 1 votes) Abaddon | Well, the secret nature of it means it wouldn't be a simple thing to deal with. HOWEVER, I don't imagine it's particular insurmountable. I would be shocked if they redid both the client packet format and the mul files, because that would essentially mean redoing the client entirely. It may be what they're doing, but it would have a big effect on the server too.
Abaddon | It'll be dealt with, there will be support for it long term, I can pretty much guarantee it. There's a lot of people who have a lot of interest in UO being emulated in the future

What's the official uox3 dev team favorite fast food? =p (Antitheus, 1 votes) Abaddon | Can't say for others, but for me, it's probably McDonalds, though Pizza Hut, Hungry Jacks, KFC and Red Rooster all come a close second

Currently there is a rather annoying bug in UOX causing Shopkeepers to have miss-named items for sale, e.g. the icon of a Chain Tunic with the description of a Pitchfork, one of the causes for this is adding items to a vendors pack in-game, any chance for a fix in the near future? (Zane, 1 votes) Abaddon | Well, from what I've gathered from others, this actually isn't entirely UOX's fault :> It's actually an OSI client issue. This does happen sometimes on OSI servers, and it happens to other emus as well. I imagine there are ways for us to minimize this situation, and we will look into it. But it's not entirely our fault :>

When will the UO 3D stuff be out and what all have they talked about to go along with it? (Cy, 1 votes) Abaddon | Well Cy, who knows when OSI will plan this?
Abaddon | They haven't always been too crash hot at meeting deadlines, and I doubt they'll be particularly forthcoming about it until nearer the release.
Abaddon | Suffice it to say, it will be supported in the long term.

How are things progressing with the new UOX improvements Abaddon and EviLDeD are working on? Any ETA? (Zane, 1 votes) Abaddon | Things are progressing nice and well on the improvements. I had a chance to work some more last night (been short of time recently). All known fixes from the last few builds have been integrated, and I embellished the script system some more with a few more implemented API calls
Abaddon | I'm guessing that I now have over 100 working API calls, and a few supported events. Adding event support elsewhere should be fairly simple.
Abaddon | I received Thyme's rewritten walking, it's incomplete and I haven't had a chance to look at it, but I should hopefully be able to take it from there (he has major RL commitments happening)
Abaddon | So things are progressing nice and well, just short of time. Keeping up with posts on the board is hell :> And updating the documentation is stealing a lot of time too.

Any plans on enhancing stealing? (Antitheus, 1 votes) Abaddon | Long term yes, but it's not an immediate priority

One bug that has bothered me for a while.. and it still seems to be going on, when two monsters are attacking a player, or two players a monster, or any combination thereof, the one being attacked seems unable to fight back, has this been looked into? (Zane, 1 votes) Abaddon | Well, this issue was addressed a few builds ago, and seems to have disappeared entirely. At least, that's what most of the users on the board have been reporting (haven't heard any negative responses)
Abaddon | So yes, this has been looked into

I asked this question a couple of UOX3HOCs back, but when ARE you guys gonna get some HOT girls to code for UOX3? :) (Lump_The_No-Legged_Gamer, 1 votes) Abaddon | I wish I knew. I know I'd be happy to tutor them in C :>
Abaddon | We do have one or two women registered on the board, but I think that we tend to scare them off, which is a shame

Do we still have a Tool Team? If so, any chances they are working on anything Art Adding/Gump Adding/Editing related? (Lump_The_No-Legged_Gamer, 1 votes) Abaddon | Yes, there is a tool team. It's headless, but it does exist. Decius had to drop out as tool team dev leader, and we've been looking for a replacement on the quiet. However, none have stepped forth yet, so the team is kind of... floating free as a bird :>
Abaddon | I've been trying to do my own bit of toolness, to tide things along, but it's hard to devote the time. I do have Decius' programs and source though, which I was going to hand over to the next tool team lead.
Abaddon | So I guess that's a job vacancy that's now open