Tenth Official Chat
Monday, 2 October 2000
Abaddon | Okay folks, welcome to another UOX3 House of Commons Chat! There's no set topic tonight, so it's general open season stuff. It would be nice if you read the previous Logs to get up to speed (www.uoxdev.com) |
Abaddon | All questions are directed and controlled through QuestionBot, if you want to add a question, type /msg QuestionBot !addq Your question goes here |
Abaddon | So, let the questions begin |
Questions
- Do you plan to add a delay between potion uses? or could you tell me how I could do this? (Thaliq, 1 votes)
- Will the spawn.scp issue be dealt with for the next release? (BoardQuestion, 2 votes)
- When do you plan to release the new system (in other words, how many more releases?) (Sir_Fawnpug, 1 votes)
- Will there be a uox4? (Gul, 1 votes)
- All I have is UO, no T2A. Will UOX3 still work? (TaleBearer, 1 votes)
- Spellbook opened as containers POLL (GodLike, 1 votes)
- I am very interested in modifying NPC behaviors, does UOX3 provide a good..uh.. "NPC smartification" process? (TaleBearer, 1 votes)
- Any word on Runebooks? (GodLike, 1 votes)
- Any word on having a super-user friendly map editor like Starcraft in with UOX3? (TaleBearer, 1 votes)
- Is UOX3 user friendly in the sense that any 'newbie' could load it up and start their own shard? If not, what sorts of things would they need to learn, and where would they find them? (Maraxion, 6 votes)
- Does UOX3 support IPX network play? (TaleBearer, 2 votes)
- Are you going to help/support the shards ? (angelic_t0rmet, 2 votes)
- What's been the biggest problem in trying to emulate UO so far? (TaleBearer, 1 votes)
- When UO2 is finally released, will the UOX team switch to that, or continue working on the UO1 UOX? (TaleBearer, 3 votes)
- Do NPCs slow down a server as much as a player would? (TaleBearer, 1 votes)
- How about the player vs. player part…Will you allow shardmakers to implement their own rules/systems of Player killing? (angelic_t0rmet, 1 votes)
- Are people using UOX able to make their own objects and assign custom actions to them, like say a potion that kills the person who drinks it automatically, or polymorphs? (Maraxion, 1 votes)
- Can new spells be added by the person running/programming the UOX shard? (Maraxion, 1 votes)
- I just installed the newest version of uox3. I have an old version of uox3 as well. What I want to know is, what files do I need to transfer into the new uox3 directory in order to keep the structures and such that I built on the old one? (Duskwalker, 1 votes)
- I know this may be a silly question But I haven't been keeping up with Uox for awhile, but does the latest client with UO, work with uox? (Alton, 1 votes)
Will there be a uox4? (Gul, 1 votes) | Abaddon | Well, hopefully we can kill this question off once and for all. No, there won't be a UOX4. Yes, there once was a UOX4, but it didn't have the capabilities of UOX3. Yes, UOX3 will come along a long way, and we're hoping to get out of beta into a real release number by the end of year |
Spellbook opened as containers POLL (GodLike, 1 votes) | Abaddon | Well, I was interested in getting the responses from shard ops, but so little of them seemed to even care about the possibility, so I've basically decided for them. |
Abaddon | The ability to open a spellbook as a backpack will be taken out at a later date, and the more efficient utilization of spellbooks will be put in. It most likely won't make it into the upcoming build, due to the fact that Gunther is unable to code for us, and Thyme is very busy, so I'm going to have to spend a fair bit of time bug fixing, rather than adding niceties |
Abaddon | But perhaps the build after that |
Any word on Runebooks? (GodLike, 1 votes) | Abaddon | To be honest, I haven't had a look at rune books, though I have been told they're rather useful. I'm not sure exactly on how they are implemented on OSI, but I'll have a look at it when I get the chance, and see what can be done. No promises though, we want to nail the bugs and get a new version out first if we can :> |
Are you going to help/support the shards ? (angelic_t0rmet, 2 votes) | Xuri | Yep. Already do that, and will continue to do so in the near and far future. |
Unseen | If you want, private message me exactly what you mean by that |
Xuri | If you run a shard you can get support in #uox3 channel here on stratics network, as already mentioned. |
Xuri | Or you can go to the message boards at www.uoxdev.com and state your questions there. |
What's been the biggest problem in trying to emulate UO so far? (TaleBearer, 1 votes) | Abaddon | Well, early in the days (when I didn't code, I didn't know about it), I imagine the hardest part of the process was getting all the packet structures correct and working, that would have been no mean feat |
Abaddon | Nowadays, the hardest problems we have are bug fixing, and deciding on particular implementations of things. i.e. Do we do things the OSI way, or our perceived better way? |
Abaddon | I mean, in what other emu could one smoke? (albeit it for RP effects :>) |
When UO2 is finally released, will the UOX team switch to that, or continue working on the UO1 UOX? (TaleBearer, 3 votes) | Abaddon | Not an easy question to answer, for a number of reasons. For one, at the moment, the entire coding team consists of myself and EviLDeD. There are a few freelance coders, who help us out occasionally, and do submit fixes and what not. |
Abaddon | But starting an emu from scratch wouldn't be easy, that's for sure, and one of the big questions would be "Would people even want it?" |
Abaddon | Not to mention the fact that in the next 3 months I graduate from University, so I'm going to have to earn an honest living, kind of takes a big hit out of my free time :> |
Xuri | Nooo |
Do NPCs slow down a server as much as a player would? (TaleBearer, 1 votes) | Abaddon | Well, it depends on what particular aspect you're talking about. NPCs have to be intelligent to a degree, and the server generally does all the calculations for them (who they attack, where they walk, things like that). So it takes a fair degree of CPU time, which a PC would not do. |
Abaddon | However, a PC takes a fair amount of network bandwidth, which NPCs don't impact on at all. So the more PCs you have, the faster the connection you'll need |
Abaddon | However, there's nothing stopping someone writing a supremely intelligent NPC that logs in like a PC would :> |
Chaos- | A side note that I've learned from my experiences, don't set the NPCSPEED settings in server.scp too low, you will experience serious lag, and the NPCs move a little too fast, best setting I've seen is 0.6 |
Unseen | Big difference though as Ab explained; PCs=server and bandwidth hit, NPCs=only server hit |
Can new spells be added by the person running/programming the UOX shard? (Maraxion, 1 votes) | Abaddon | Well, as it currently stands the only way to change the behaviour of the spell is to alter the server's code. Due to a limit in the packet format, you can't rename spells (to my knowledge) |
Abaddon | But you can fundamentally change the way they behave. With the scripting engine that we're working on, we hope to be able to allow you control over the behaviour of the spells, and allow you to reload the code while the server's still running, so you can change the behaviour of a spell during the shard's execution, without having to stop |