«Xuri»: Soon now..
«Rain-»: The time has come...
«Revana»: hold on.. =)
«Xuri»: *whistles*
«Abaddon»: please have just a little patience, we are almost
there folks
«QBot»: yes our apologies
«Abaddon»: Sorry we took so long guys, but we will be starting
now
«Abaddon»: The aims of this forum is for users to ask questions
of us, and suggest potential future things... very similar to the
uohoc forum
«Abaddon»: Now, Xuri will be the question taker, so if anyone
has any questions, private message him and he will pass it on to
us
«Abaddon»: So, let the games begin.... Send those questions to
Xuri =)
«Revana»: and me..
«Xuri»: <Leper> What is the status on the bug fixing for
UOX3? And what was the most difficult bug to fix?
«Abaddon»: At the moment, we are all endeavouring to do our
best when it comes to bug fixing. It is a top priority that we
see right now
«Abaddon»: Fur fixed what was probably the most difficult one,
the memory leak/crashes and the char/item loss
«Abaddon»: at least, it would be the most difficult one for me
=)
«EviLDeD»: <Zarnon> Is there a time from for completion of this debugging phase?
«EviLDeD»: We would like to have the last phase of debugging
over with in the net 2 weeks.
«EviLDeD»: We are trying to get a full fledge connection, and
server willing to host a very large, and constantly running
server to work out ALL the bugs possible, will be a public shard
as well, and everyone will be able to sign up. for the power
test.
«EviLDeD»: We cant give any promises as to exactly when but we
are doing out best.
«Revana»: <Morticus> Will there be any type of Quest
generators?
«Abaddon»: It is not in our short term time frame at all
«Abaddon»: We have noted it as a future potentiality, but we
make no promises on time frame
«Abaddon»: It would be neat though
«Abaddon»: <Zarnon> Are there any planes to add the
Select/Set course for boats with the world map?
«Abaddon»: It is not actually considered a bug right at the
moment, it's just a feature that we haven't implemented as yet
«Abaddon»: Our goal is to make boats fully functional and bug
free, as best as possible
«Abaddon»: It involve some networking/packet type stuff, I'm
not sure if we actually have the details on it, but I'd probably
place it as medium term solution
«EviLDeD»: <UnknownHost> after the freeze is over, what's
next on the agenda?
«EviLDeD»: I would like to say great things, but haven't we all
heard that one before. next on the agenda, we are going to
broaden the scope of Races, as well as do our best at developing
a more real life set of rules regarding Experience, notoriety,
alignment, Skill systems to give UOX3 a more real feel.
«EviLDeD»: There have been some really good things thought out
regarding town politics, and other systems that *cough* might
make it into the emulator ya never know. But you didn't hear that
from me
«Abaddon»: <darksentry> Has the bug related to trading
(when the person on the receiving end right clicks, they
automatically take the item, regardless of other checks) been
addressed? And also, is it possible (or will it be possible) to
alter merchant selling prices on a global level? (making prices x
a value)
«Abaddon»: Well, that's a new bug that I haven't heard of, and
I guess it's something to investigate =)
«Abaddon»: And as for altering prices on a global level.... we
haven't really gotten feedback as to really needing that at all,
but yes, it's something we can certainly look at, I don't imagine
it would necessarily be TOO difficult to implement...
«Abaddon»: No promises on a time frame though
«Abaddon»: <Morticus> What about triggers? Will there be
more incorporated to aid NPC's in order to make quests? (or is it
already possible)
«Abaddon»: Yes, we all have wonderful plans to flesh out the
trigger system.
«Abaddon»: EvilDeD and Revana both have ideas for some
triggers, and I have a few triggers lying around that I can merge
in in the not too distant future, I imagine
«Abaddon»: It all depends on how well the debugging goes in the
next 2 weeks
«EviLDeD»: Yea I have in here too. there have been lots of
ideas regarding this topic to, none of which have seemed to offer
the flexibility that we want, while at the same time giving nice
low lag play on lower ended machines.
«EviLDeD»: <Ripper> what is the eta on multithread in UOX
«EviLDeD»: Well Ripper *cough* isn't it past your bed time, or shouldn't you be up here with the rest of us...
* Revana chuckles
* Rain- grins
«EviLDeD»: To answer that. I am looking to get my hands on the
code right now, and add in the console threading system, and lay
in the foundation for the login thread as I have promised. The
time is near my friend.
«Abaddon»: <Ghosty> What are you doing about the client
lock-ups that happen when there are many floor tiles /
decorations in one area?
«Abaddon»: Well, we do what we can. But the biggest trouble
with that is bandwidth limitations
«Abaddon»: You probably notice that the real UO doesn't
actually use that many floor tiles in one place
«Abaddon»: The trouble is that each and every tile has to be
sent to each client, and the client ends up getting flooded with
information, and on slower modems, it just can't keep up
«Abaddon»: One potential solution is to use WorldForge to merge
them in with the native map, it will certainly reduce the
bandwidth required
«Abaddon»: but we do realize that not every shard has that
option, so we will try and see what we can do
«EviLDeD»: <JustMichael> When are flying creatures and
swimming creatures going to be added to UOX?
«EviLDeD»: Abaddon has the snippet for flying creatures, so I
would most likely think that it will go in after the feature freeze
is over, or possibly when boats are worked out completely. Other
wise it will find it way in soon I would imagine, unless someone
else can offer any more info on this
«Abaddon»: I have the snippets, but the only reason it wasn't
put in weeks ago was because I got around to it around midnight,
and I didn't think too clearly way back then =)
«Abaddon»: <Zarnon> The region spawn is a fabulous
feature, but it will put npcs in invalid locations, like the
black area in dungeons, will/can this be fixed?
«Abaddon»: Well, we always try and improve things where we can,
of course
«Abaddon»: The biggest trouble with region spawners is the fact
it's not necessarily particularly easy to determine what is, or
is not, an invalid location
«Abaddon»: The trouble will be finding a sufficiently quick
way of determining, because we certainly don't want to slow the
server down =)
«EviLDeD»: <Someone> Hmm... how about local price shifts,
depending on the stock that the shopkeeper already has (% against
restock value)? -- I'm not sure whether that's been discussed /
implemented... but as I can't actually think of another
question... :)
«EviLDeD»: Good question, even if it was outta lack of anything else to ask. Once the freeze is over as I sort of answer a
question earlier, there are going to be some more body blown into
some of the existing system, as well as some new systems added
that will provide the ability to offer complex commerce like you
described. It has been discusses, it has not been implemented,
and We will certainly take your interest in it as a positive vote
that its
«Abaddon»: just a note to the people who have turned up, send
any questions you might have to xuri or revana
«Revana»: <Badmoon> Are there any plans to implement
mini-games such as chess to be useable by players (if it has not
already been implemented)?
«Revana»: Well, currently, there are no plans for game boards
since it is the feature freeze, but yes, I think it would be a
great implementation. I can have a look after the feature freeze
and see what I could do, but no promises.
«Abaddon»: <darksentry> Has the functionality of the
remove button been added to bulletin boards or will it be added
any time soon? Also, have there been any plans to get books
working properly? (users can't open or read/write in books)
«Abaddon»: As for books, I have the snippets lying around for
that, so it shouldn't be too difficult to implement. Once again,
feature freeze is priority, and that's why it hasn't been done
yet. But they are fully useable books
«Abaddon»: As for the bulletin board, it hasn't been touched in
god knows how long. One thing we need to do is take an inventory
of what is in, what isn't, and what would be nice. But it is
something we can look at, though I have no idea how soon
«Abaddon»: <Rain-> Here's a question.. - What would you
say is the best GM tool to use at the moment?
«Abaddon»: That's a tough one, for sure
«Abaddon»: I personally use my memory, and knowledge of the
command list, though I know most people won't =)
«Abaddon»: CGMT is old, and has a lot of reduced functionality
because of it
«Abaddon»: ShardAce is the most complete, and a lot of people use it
«Abaddon»: xGM hasn't been updated, though it is still alive
«Abaddon»: and TGMT is an upcoming tool, I believe, hough it is
still too early to say
«Revana»: «JustMichael»: Will the account system be fixed
before the feature freeze is over? Specifically how it currently
messes up accounts after the one you delete.
«Revana»: Yes, fixing account is the second top priority for
me. (The first is my mid term exams). Some things you can expect
is a new format, but it will also work with the old one, and the
new acct system will never mess up with characters.
«EviLDeD»: On that one JM, We think that the account stuff
should be fixed, as that is not a feature but a bug. I am not
informed on the corruption, but if you want to detail it for me I would be happy to have a look into it.
«Revana»: also, minor note
«Revana»: If you do experience acct problems, please send it to
revana@uoxdev.com, that way, I can compile all the problems
«Revana»: so I can fix everything.
«Abaddon»: <^Treker^> Will it be possible to ride Dragons
and other creatures in the future?
«Abaddon»: It would certainly be nice, wouldn't it? =)
«Abaddon»: Yes, it would be a nice feature for us to try, and
that is one thing that we will be looking at in the future. It's
something I wanted to work on earlier, but never got around to
(mostly due to races).
«Abaddon»: But I have no idea how soon that might be
«Abaddon»: <Someone> A lot of the messages on the board
are about the "nameless" items that are being produced
by players... It seems that the "NAME" field of the
items are blank. - as opposed to "#" - Any plans to
fix?
«Abaddon»: In actual fact, I sent JM our current source only 30
minutes ago, and he said he would look at that for me. So in
theory, it's a short (very) term solution
«Abaddon»: Possibly today, maybe tomorrow. Certainly within the
week
«Xuri»: Any more questions, people? /msg me then.
«EviLDeD»: I have to make a comment in this lull of questions.
«EviLDeD»: There was a decision made by me last night that may
effect a lot of people, but I think for the better. The current
script team was fired!! I don't even know who all that meant, I
know that effects Sephiroth, Rain, and a few others, but I made
this choice based on the fact that the scripts were and are
getting really messed up.
«Rain-»: Doesn't affect me..
«EviLDeD»: At this time Eagle is the head of the scripting
team, and I think is the best choice right now. Rain, or anyone
that thinks they should be on the team still please talk to Eagle.
Lets work together to make this great EMU and script.. no hard
feelings just a decisions to better the project on a whole
* Rain- reminds Evil he wasn't on the team
«Revana»: <Someone> How about the secure trade bug - that
sets your weight to about 400 until you try to move? -- Stamina
goes bye-bye and you're stuck until you move an item in your
backpack?
«Revana»: I believe that is a new bug.. but I guess the team
will have a look into it.
«Revana»: but.
«Revana»: more information would be better.
«EviLDeD»: Yea, on all bug reports, at all time please be as
specific and forth coming with where you were, what you were
doing carrying, etc. when submitting bugs. This helps us track
them faster
«EviLDeD»: «Boris»: Will adding own pictures and sounds ever
be implemented? possibly after freeze devs try to make a UOX
client?
«EviLDeD»: When things come together with the devs this year we
will start our journey into designing a uoxdev client to be used
with the UO EMU's out there. Not sure how long it will take, but proves to be a very exciting venture to undertake. I would
like to
start dropping features, and gold, but I am going to have to just
say be patient, and see what the future hold..
«EviLDeD»: As for the Secure trade bug I am not up to speed on
that specifically at this time, maybe one of the other devs might
be able to pop in here. Otherwise it has been noted and will be
looked into
«Abaddon»: About the secure trade bug when right clicking, I
just received a fix for it and it is in the source
* Xuri cheers
«Abaddon»: thank Dupois for that one on the board =)
* Rain- thanks him
«Revana»: will necro REALLY work?
«Revana»: that's from Boris
«Revana»: There is two groups working on necromancy currently..
«Eagle»: also let me make a small note here is you have any bug
that are 100000000% sure that its a script bug e-mail it to me
and i will be sure to get it fixed... ( eagle@uoxdev.com )
* Revana glares at Eagle
«Revana»: I dunno which one will go in, both are different in
how they work. But I guess it will be the public's opinion
«Eagle»: =) i am working on the new scripted spells....other
than that i believe rev is working on the hard code
«Eagle»: for ( necro )
«Revana»: =)
«Xuri»: <Boris> if there was a woodchuck in uox... how
much wood would that woodchuck if it could chuck wood?
«Xuri»: a woodchuck would chuck no amount of wood cause a
woodchuck can't chuck wood. Even if a woodchuck COULD chuck wood,
and even if a woodchuck WOULD chuck wood, SHOULD a woodchuck
chuck wood?
* Revana laughs
«Rain-»: they don't chuck wood i hear ;)
«EviLDeD»: I was just going to say that the amount of wood that
the wood chuck could chuck wood was purely indicative as to how
large his tail was, and the size of his keyboard. so in short if
uox3 could chuck would it would start a fire :)
«Revana»: I really wouldn't care, just pull your sword and bash
the wood chucker.
«Eagle»: <Someone> Scripters! Any plans for a
"Scripting for Dummies" FAQ anytime soon? I'm bumbling
my way through them, but I'd love a FAQ... :)
«Eagle»: yea along with the new scripts there should be ALOT
more doc's and better written doc's
«Eagle»: but that might not be until v35 scripts
* Revana thinks Xuri should change his Xuri World Guide into
"UOX For Dummies"
«Abaddon»: <darksentry> Is there any particular place
that discovered bugs should be posted? Or just sort of stick to
q/a on the stratics board?
«Abaddon»: With keystone being down, it's a problem
«Abaddon»: Xuri has been compiling a list recently and I will
go bak to displaying it on an HTML page for general viewing
«Abaddon»: I'll also open up my email address soon which will
receive form based stuff from that page
«Xuri»: So send me those bugs =) xuri@sensewave.com
«Abaddon»: <Badmoon> The source for the new build is
being released tonight right?
«Abaddon»: Any changes we make to source always go straight
into the CVS which is a publicly viewable area
«Abaddon»: we also keep devupdate.txt up to date every time we
commit, so people know what happened
«Abaddon»: Xuri is working on an update.txt so people know what
happened from the 69 series to the 70 series
«Eagle»: FYI : if you want to look at the cvs goto
http://www.uoxdev.com/fur/
«punt»: A note to Linux Users out there. The compiler with
RedHat 6.X will not compile UOX source properly. Update to gcc
2.95.2 (the shipping version).
* EviLDeD THANK YOU!!!! It looks like the very first Meeting of
the UOX3 House of Commons has been an overwhelming success! Thank
you for taking the time to join, and participate if you have.
Only through this kind of exchange of information can we ever
hope to take UOX3 into the millennium. Thanks again from all the
DevTeam
«Xuri»: =)
«Abaddon»: A log of this chat will be available later on
tonight