Eighth Official Chat

Monday, 4 September 2000

EviLDeD Welcome to the (I think) 8th UOX3 House of commons meeting..
EviLDeD This meeting we will be taking in general questions, or suggestions, reports. And will be a short meetings.
EviLDeD If abb would broadcast the question bot instructions we can begin.
Abaddon if anyone would like to ask a question, please msg the qbot in the form of /msg QuestionBot !addq Your question goes here
Abaddon (Please note that I actually was not here due to a power outage, and my responses were added post HOC)

Questions

When will dolphins be able to swim???? (Knuckles, 1)
EviLDeD Well it was just told to me that Thyme is rewriting some code for Xuri, of which might or does have support for flying, and swimming.
EviLDeD It is not a high priority at this point for us, but will be soon. So basically either until we can get to it, or merge with Thyme's code for Xuri (of course thyme permitting)

Are you developing any programs freely, and if you are, what will the features be? (Knuckles, 1)
EviLDeD Please stay on topic. I am not sure what this question means.

Hey-would it be possible to make a program that will make uo 3-d? (Knuckles, 1)
EviLDeD This would be a question better put towards the ToolDev team, however none of them are here. SO my standard answer to this is "Anything is possible, just how long it takes"

What are you working on right now on uox? (Knuckles, 1)
EviLDeD Current I am working on finishing up account operations, as well as some network tweaking. I am not exactly sure what Abaddon is working on, however I believe that there are some pretty kewl things coming from him soon
Unseen I'm working with Seph to change over the .scp files
Abaddon I'm working on integrating a preliminary Scripting engine, and reworking a lot of major subsystem code. That's when I have free time (haven't had much recently)

When will Build 20 be released? (Dreoth, 1)
EviLDeD Not exactly sure, as time permits, and issues resolved it will be released.
EviLDeD Sorry for how vague that was, but not sure.
Abaddon (Note we are aiming for a fortnightly release of builds, between the HOCs. However, the build NUMBER will depend on feature additions and bug fixes)

When will www.uox3.net be up? (Knuckles, 1)
EviLDeD Gawd! I hope Frigging soon. I have been offered help however the help that has been offered is of the unix/linux variety, uox3.net is an IIS website, and is being developed with com, and asp. so really It will be up as soon as I get the finishing touches up on a couple systems finished.

Will there be any new tools for creating new worlds? World Forge editor is great, but I get lost seeing only so few tiles at once... (Laocourn_Gauddemus, 1)
EviLDeD I have made a note of this, and I will mention it to Decius as soon as I see him next, unseen as well has heard your plea and will most likely talk with Decius about it.
EviLDeD Let me intervene here Mr_Fixit is working on one, currently he has a rough beta out that lets you add statics, if I find the url I'll pass it along =)

I've heard some things about NPC AI scripting in the forums, but could you give more info on that? (Laocourn_Gauddemus, 1)
Unseen I've had a few people ask me about that on my shard. But I just use lots of speech.scp and ntrigs.scp
EviLDeD To skip being repetitive, prior HoC logs might be of more use in answering those questions. I do not follow the forums very often.
EviLDeD NPC AI will be ultimately scriptable with the new script engine when it finally get massaged into the code and released.
EviLDeD I am not sure if this is what you were talking about , or what unseen was talking about, but I think that best answers both :)
Chaos- Seems we get an NPC AI question every time =) I believe Abaddon previously stated that the AI will be changed a little, but I'm not certain.…
EviLDeD Yes to be fully scriptable :)
Chaos- Yea, that's what he was telling me about =)

There has been talk of bringing several other script, umm, engines, in (i.e. POL and others) what are the exact details on how this will affect how we can customize a shard? (Lump_The_No-Legged_Gamer, 1)
EviLDeD We are not using anyone's scripting engine, we decided to use a very broad and supported engine in the form of JavaScript. From Abaddon's premi tests he seems satisfied that it will be rock solid.

Will necromancy be scripted in to work more like normal spells? (Dreoth, 1)
EviLDeD Hmm, I remember talking with Ab, and I think that eventually skills, and spells will be completely scriptable.
EviLDeD So not sure what "normal" spells infers but I think that the new system when put in place will satisfy you question.

Will monsters get an AI boost more = to OSI's current pathfinding? (Dreoth, 1)
EviLDeD Well it is my goal to at the barest minimum support ALL things osi. But this is where it stops.
Weazel I think he means like will monsters be smart enough so you cant just pump em full of arrows behind a rock =)
EviLDeD Barest minimum, the way that we have been developing uox3 as of late of you haven't seen the progression is to make it a full customizable, no limit server engine that just happens to support UO on a perfect level (or as close to perfect as the powers that be at OSI deem allowable)

Will races be workable with npcs so that aggressive npcs with the same race as a player won't attack that player and attack others? (Dreoth, 1)
EviLDeD Well that is a little detailed in an explanation but I have seen some of the things Ab has been working on and I think that you will be certainly enlightened..

Will the regionspawns be fixed where it won't overspawn if you have to restart UOX? (Dreoth, 1)
EviLDeD This will be the last question unless Abaddon gets here in the next couple minutes
EviLDeD I have to be running due to Real Life issues.
Unseen UOX Devs aren't allowed to have lives :P
EviLDeD We have known about this one for a while. Thanks for reminding us. With the new account char/item system including regions, and etc this will be taken care of automatically.
EviLDeD So I guess inadvertently the answer is yes.