This documentation exists only for the current implementation of townstones. Much of this information will be invalidated at a later date

Townstones will be released in 7 planned stages - Each known as a "phase".

The first phase is included in this release (68017 - Aug 26 1998).

FEATURES!:
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   * Townstones are based on regions
   * Multiple Townstones may be placed in one region, but they all give
     info about the same region.
   * Townstones are of two types (automatically determined) based on the
     information in regions.scp file.
   * Players may become a resident of a town, wilderness, or none at all.
   * Residents of a town may freely leave residency to none.
   * If a player is a resident of another town then the one he/she wants
     to join, then they will automatically leave the prior town upon
     their joining the new town.
   * Residents of a town (other then wilderness type) may vote for mayor.
   * Residents of a town may vote however often they wish, but votes are
     not tallied until the 'election day'.
   * Residents of a town may opt to display the town they are from on their
     paperdoll.  If they choose to display their town title, their reputation
     title will not be shown (may be changed at a future date).
   * The elected Mayor is forced to display their town title on their
     paperdoll.  It is in the format of "Mayor <playername> of <townname>,
     <skilllevel> <skill>"
   * The elected Mayor has "Mayor" prefixed to their displayname from allnames.
   * If a mayor leaves residency of the town for either none, or another, then
     a new mayor is automatically detected based on number of votes at that
     time.
   * Townstones display the current mayor on them.
   * Townstones display the total population for that town.
   * Wilderness regions display 'unruled region' for mayor.
   * Wilderness regions display 'unknown' for population.
   * To cast a vote for Mayor, the person whom the player wants to vote for
     must be online, and preferably onscreen. (Target based).
   * If voting is 'mis-targeted' then the previous vote is unchanged.
   * Residents may not vote for players who are not a resident of their same
     town.
   * The player whom a person is currently voting for is displayed on the
     townstone.

FOR GMS!:
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   To add a townstone, follow this process:
   * add a new item of type 0edd or 0ede (/add 0e dd)
   * rename the item to 'Townstone for _____', as the default name is not
     appropriate.
   * set the morey value to 0 (/setmorey 0)
   * set the morez value to the current weekday number
     Sunday:    (/setmorez 0)
     Monday:    (/setmorez 1)
     Tuesday:   (/setmorez 2)
     Wednesday: (/setmorez 3)
     Thursday:  (/setmorez 4)
     Friday:    (/setmorez 5)
     Saturday:  (/setmorez 6)

   That's it! Your townstone is now setup!

   Townstones are based on regions found in the regions.scp file.  If the
   NAME property of the region contains the word 'of' then the region will
   be considered a town, with the name being the text following the word
   'of'.  If it doesnt contain the word of, then it is assumed to be a
   wilderness region.  This means placing a townstone inside of Lord British's
   Castle would be considered a wilderness stone.