| Property | Purpose |
|---|---|
| name | The name of this item. |
| title | The title of this item. |
| x | The x coordinate of this item. |
| y | The y coordinate of this item. |
| z | The z coordinate of this item. |
| id | The id of this item. |
| colour | The color of this item. |
| owner | The character who owns this item. |
| visible | The visibility status of this item:
1 = Temporary Hidden (Skill, Item visible to owner) 2 = Invisible (Magic Invis) 3 = Permanent Hidden (GM Hide) |
| serial | The unique identifying number of this item. |
| health | The actual health of this item. |
| scripttrigger | The JavaScript-ID assigned to this item. |
| privateword | |
| worldnumber | The world in which this item is.
0=Felucca |
| amount | The amount of the item (for pileables). |
| container | The container this item is in. |
| type | The type of the item. |
| more | Temporary value for this item. |
| morex | Temporary value for this item. |
| morey | Temporary value for this item. |
| morez | Temporary value for this item. |
| movable | Toggles the "movable" status for this item. 0=default movable status for this item |
| att | The damage property of this item. |
| layer | The layer this item is on when equipped. |
| itemsinside | The number of items this item contains. |
| decayable | Toggles this items' ability to decay over time. (true/false or 1/0) |
| decaytime | The amount of time it takes for this item to decay. |
| lodamage | The minimum damage this item will do. |
| hidamage | The maximum damage this item will do. |
| name2 | The second name property of this item (for item ID). |
| isChar | Returns true if this object is a character. |
| isItem | Returns true if this object is an item. |
| isSpawner | Returns true if this object is a spawn item. |
| raceID | Returns the race-id of this item. |
| race | Returns the race of this item as a JS object. |
| maxhp | the maximum hitpoints of this item (for damage and repair). |
| rank | The quality-rank of this item (used in item-creation, for instance). From 1-10. |
| poison | |
| dir | The direction in which this item is facing. For lightsources, this determines the light radius instead. |
| wipable | Toggles whether or not this item will be removed by the 'wipe commands. |
| buyvalue | The amount of money it costs to buy this item from a vendor. |
| sellvalue | The amount of money one can receive by selling this item to a vendor. |
| restock | The amount of this item a vendor will restock in his shop. |
| devinelock | The devinelock status of this item. |
| weight | The total weight of this item. 1000 = 10.00 stones, 100 = 1.00 stones, 10 = 0.1 stones, 1 = 0.01 stones |
| strength | The amount of strength it takes to weild this item. |
| corpse | Returns true if item is a corpse. |
| desc | Description of item (For instance used on player vendors.) |
| isNewbie | Item is "blessed"/has newbie status (true/false) |
| isDispellable | Item can be disspelled (true/false) |
| isPileable | Item is pileable (true/false) |
| isDyable | Item is dyable (true/false) |
| isWipeable | Item is wipable with the 'WIPE command (true/false) |
| isGuarded | Item is guarded (true/false) |
| isDoorOpen | Item is an open door (true/false) |
| isFieldSpell | (readonly) item is part of a field-spell? (true/false) |
| isLockedDown | (readonly) item is locked down (true/false) |
| isShieldType | (readonly) ?? |
| isMetalType | (readonly) ?? |
| isLeatherType | (readonly) ?? |
| canBeLockedDown | (readonly) item can be locked down (true/false) |
| isContType | (readonly) ?? |
| madeWith | ?? |
| entryMadeFrom | ?? |
| carveSection | Get/Set the carvesection of a corpse from carve.dfn |
| tempTimer | ?? |
| Property | Purpose |
|---|---|
| spawnsection | The script section for this item to spawn from. |
| sectionalist | Toggles whether or not the section this item spawns from is a list. |
| mininterval | The minimum amount of time for this item to respawn. |
| maxinterval | The maximum amount of time for this item to respawn. |