function onUseChecked( pUser, iUsed )
{
	var wellPlayed = pUser.CheckSkill( 29, 0, 1000 );
	var soundID;
	switch( iUsed.id )
	{
	case 0x0E9C:	// Drum
		if( wellPlayed )
			soundID = 0x0038;
		else
			soundID = 0x0039;
		break;
	case 0x0E9D:	// Tambourine
	case 0x0E9E:
		if( wellPlayed )
			soundID = 0x0052;
		else
			soundID = 0x0053;
		break;
	case 0x0EB1:	// Standing Harp
		if( wellPlayed )
			soundID = 0x0043;
		else
			soundID = 0x0044;
		break;
	case 0x0EB2:	// Harp
		if( wellPlayed )
			soundID = 0x0045;
		else
			soundID = 0x0046;
		break;
	case 0x0EB3:	// Lute
	case 0x0EB4:
		if( wellPlayed )
			soundID = 0x004C;
		else
			soundID = 0x004D;
		break;
	case 0x2805:	//Bamboo Flute
	case 0x2807:
		if( wellPlayed )
			soundID = 0x504;
		else
			soundID = 0x503;
		break;
	default:
		return false;
	}
	pUser.SoundEffect( soundID, true );
	return false;
}

