-======================================-
-= ITEM DFN's Updated 09/5/2003 - Xuri =-
-======================================-
-New Files:
	-travelmenu.dfn
	-travelmenu.bulk.dfn
	-npcmenu.dfn
	-npcmenu.bulk.dfn
	-polymorphmenu.dfn
	-carve_items.dfn 
	-provisions.dfn (gear)
	-healing.dfn (skills/tools)
	-fishing.dfn (skills/tools)
	-thieving.dfn (skills/tools)
	-lumberjacking.dfn (skills/resources)
	-carpentry.dfn (skills/resources)
	-leatherworking.dfn (skills/resources)
	-mining.dfn (skills/resources)
	-smithing.dfn (skills/resources)
	-sarcophaguses.dfn (building/furniture) - split out from coffins.dfn
	-jewelry.dfn (misc)
	-Split out from foods.dfn:
		-drinks.dfn (misc)
		-rawfoods.dfn (misc)
		-foods2.dfn (misc)
	-Split out from static_tiles.dfn:
		-stone_tiles.dfn (building/floors)
		-wooden_tiles.dfn (building/floors)
		-cave_tiles (building/floors)
		-roof_tiles.dfn (building)
	-Split out from walls.dfn:
		-wooden_walls.dfn (building/walls)
		-stone_walls.dfn (building/walls)
		-plaster_walls.dfn (building/walls)
		-rattan_hide_walls.dfn (building/walls)
		-tent_walls.dfn (building/walls)
		-other_walls.dfn (building/walls)
	-Split out from misc.dfn (building/decs):
		-dungeon_decs.dfn (building/decs)
		-multi-objects.dfn (building/decs)
		-dirt-mud.dfn (building/decs)
	-Split out from plants.dfn (building/decs/plants):
		-flowers.dfn
		-trees.dfn
	-Split out from GM_skins.dfn (gmmenu):
		-hairs_beards.dfn

-New Items:
	-Both smithy hammers (skills/tools/blacksmithy.dfn)
	-Second pair of tongs (skills/tools/blacksmithy.dfn)
	-Legs of lambs, chicken legs, furs (carve_items.dfn)
	-32 prewritten books from dfndata/misc/books.dfn (misc/books.dfn)
	-Tambourine, standing harp (skills/misc/music_instruments.dfn)
	-Scales (skills/resources/misc_resources.dfn)
	-Scissors (skills/tools/tailoring.dfn)
	-Bowl of flour, donuts (misc/foods.dfn)
	-Raw ribs, uncooked pizza, eggs (misc/rawfoods.dfn)
	-A second version of many items in various files
	-Fishing nets (skills/tools/fishing.dfn)
	-Dress forms (skills/tools/tailoring.dfn)
	-All gems (misc/gems.dfn)
	-Picnic basket (containers/leather.dfn)
	-Disguise kit (skills/tools/thieving.dfn) - doesn't work yet.
	-Magical potions of all strengths, apart from explosion potion - source only has code for
	 one type/strength/level of explosion potions (magic)
	-Base-versions of Leather, Studded Leather & Bone Armor added to base_armor.dfn (gear/armor), to easier
	 support custom-armors of these types and/or armor created from different kinds of hides.
	-Blank deed added (skills/tools/inscription.dfn)

-Generic Changes:
	-Added Travel-section to the GM Menu
	-Added polymorph-section to GM Menu, 148 creatures all-together, in polymorphmenu.dfn
	-Added default book-functionality to all books (32 pages, writable)
	-Added DYABLE=1 tags to all leather containers.
	-Updated leather, studded leather & bone armor DFNs with extensive usage of the GET= tag, reducing the size
	 of these files. 
	-Renamed PILE= to PILEABLE= for every instance in all files...
	-Updated WEIGHT-values to resemble OSI standards
	-Updated VALUE-values(buyprice,sellprice) to resemble OSI standards - f.instance: VALUE=30,15 - for all
	 armors. Colored armors use base_armor DEF & Pricetags for now.
	-Fixed hex-id of studded sleeves (previously pointed to gloves)
	-Renamed many items to lowercase names, as should be.
	-Renamed resources.dfn to misc_resources.dfn
	-Renamed tapestry's and paintings.dfn to tapestries_paintings.dfn
	-Renamed trophyes.dfn to trophies.dfn
	-Renamed alter_parts.dfn to altar_parts.dfn
	-Renamed gmitems menu to gmmenu, as it contains more than just items
	-Renamed "might sight"-scroll to "night sight"
	-Moved bottles.dfn, money.dfn and gems.dfn from skills/resources to misc
	-Moved various tailoring related items from items/building/decs/misc.dfn to
	 tailoring.dfn (skills/resources)
	-Moved tinkering.dfn from skills/production to skills/resources
	-Moved arrow shaft and feather from misc_resources.dfn to fletching.dfn (skills/resources)
	-Moved all sorts of bandages to healing.dfn (skills/tools)
	-Moved logs and kindling to lumberjacking.dfn (skills/resources)
	-Moved boards to carpentry.dfn (skills/resources)
	-Moved hides, skins, furs and leather to leatherworking.dfn
	-Moved ingots, forged metal to smithing.dfn (skills/resources)
	-Moved ores to mining.dfn (skills/resources)
	-Moved world-map (from skills/tools/misc.dfn) to gear/provisions.dfn
	-Moved skill-related items from houseaddons/house_addons.dfn to their respective
	 files in skills/tools
	-Moved spell-book to misc_magic.dfn (magic)
	-Removed TYPE=14 from raw foods, as they are not eatable - and restock= tags since no vendors sell them
	-Removed various duplicate items
	-Removed zero-value tags (for all files mentioned here)
	-Removed MOVABLE/AMOUNT/PILE=1 tags where appropriate
	-Removed the skills/production folder, moved contents to other files
	-Removed the skills/resources/misc.dfn file, contents moved to other files
	-Removed the newbie_items.dfn file, items added for new characters should be
	 newbiefied automaticly!
	-Removed the bottles.dfn file, contents moved to alchemy.dfn (skills/tools)
	-Removed the skills/tools/misc.dfn file, contents moved to other files
	-Removed the misc_decorations.dfn.$$$ file - not used
	-Removed the misc.dfn.$$$ file - not used
	-Removed the building/static_tiles.dfn file - has been split into several smaller ones.
	-Removed the building/walls.dfn file - has been split into several smaller ones.
	-Removed the spell_books.dfn file, only held one item (which was a duplicate)

-CARVE_ITEMS.DFN:
	-Rewrote entire file. Removed items that already exist in other DFNs - as we should
	 strive to keep as few duplicate items as possible. Since we're now able to specify
	 the amount of items to add in carve.dfn using ADDITEM=item,amount - we no longer need
	 seperate item-entries for each variation of the amount. To add 10 feathers we now
	 simply use ADDITEM=0x1bd1,10
	-The items that are left in the file are those that are variation on existing items,
	 like barbed/spined hides. The item-numbers for carve_items start at [0xC000].

-SHOPLIST.DFN:
	-Added all boat-deeds to the shipwright-shoplist
	-Added jester suit and surcoat to tailor-shoplist
	-Removed blank deeds from provisioner-shoplist
	-Removed raw ribs from all shoplists except the butcher-shoplist
	-Removed tongs from miner-shoplist, miners don't sell smithing tools

-ITEMLISTS.DFN:
	-Added new LISTOBJECTS for all itemlists. Removed the old "lootlist-objects".
	-Added new itemlists:
		-ITEMLIST 70 - Colored Scales from carve_items.dfn (except blue)
		-ITEMLIST 71 - Black/White Scales from carve_items.dfn
		-ITEMLIST 72 - Vegetables!

-NPCMENUS:
	-Added every single NPC that exists in UOX3's DFNs to the Add-menu


-======================================-
-= ITEM DFN's Updated 3/1/2003 - Xuri =-
-======================================-

-New files: 
	-headwear.dfn(split from clothing.dfn)
	-aos_weapons.dfn
	-td_footwear.dfn
	-td_headwear.dfn
	-td_clothing.dfn
	-misc_deeds.dfn(Split from House_Deeds.dfn)

-BASEITEM.DFN:
	-trigger= changed to script=
	-Additional tags added: spd=, spawnobj=, spawnobjlist=, fx1=, fx2=, fy1=, fy2=, fz1=, defaultcolor=

-BASEARMOR.DFN:
	-Updated names to reflect osi names
	-Removed PILE=0 and DYABLE=0 tags (Already gotten from baseitem.dfn)

-CLOTHING.DFN, FOOTWEAR.DFN, all Weapon-DFNs:
	-Added new tags
	-Removed duplicate items

-Weapon-DFNs:
	-Updated values of old tags;
	 speed, hitpoints, strenght requirements and damage ratings based on AoS

-Armor-DFNs:
	-Removed PILE=0 and DYEABLE=0 tags, already gotten from base-item.
	-Updated Weight & Layer values
	-NOTE: Currently only iron armors have the correct DEF values.
	 All the other colored armors get the DEF tags from the default base armors for now.
	-Added Orc Helm to bone.dfn 
	-Changed all armor names to the standard lowercase ones

Other:
	-Pickaxe moved from Axes.dfn to skills->mining.dfn
	-Removed capital letters from all file & folder names, as well as swapped out any spaces with
	 underscore-signs: Example: house_addons.dfn instead of house addons.dfn
	 This to ensure full compability with filesystems that are case sensitive and/or do not allow/normally use
	 spaces in their file-and folder names.
	-Add Menu rebuilt using the AddMenuCreator tool, touched it up a little afterwards with "previous menu"
	 additions where it was missing, and removed the file extensions (.dfn) from the menu names.
	

-==============================================-
-= ITEM DFN's Updated 2/20/2003 - Zane (giwo) =-
-==============================================-

-Added baseitem.dfn, has a single item in it, base_item which has nothing but empty values.
The idea is all items will (either directly or by calling another item) call it, thus eliminating
the need for empty values.

-Added base_armor.dfn this way basic settings for all armor can be set once, eliminating hundreds of
repetitous entrys in the armor dfns. Each set of colored armor calls the respective base armor item.

-Removed 200+ duplicate items (mostly in the /Building/ directory)

-Fixed some items that had improper ID's

All together, cut the total script size from 2.1megs to 863kb
-===================================================-
-= ITEM DFN's Updated 02/21/2003 - Kirre (UOX3DEV) =-
-===================================================-

- DFN's resorted

- AddMenu removed

- Carve menu removed (to be re-done)

- Newbie Items updated/fixed

TO BE DONE:

- Item Lists

- Carve Lists

- Magic items Added

- LBR items added

AoS Items Added