Note that any changes to SpawnRegions re applied in runtime memory only, and next server startup or reload of spawn regions from UOX3 console will overwrite those changes.
Property
| Purpose
|
name
| Returns/Sets the name of the spawn region
|
regionNum
| Returns/Sets the region number of the spawn region
|
itemList
| Returns/Sets list of item IDs that spawn randomly in the spawn region. Can set using name of an ItemList, or a series of comma-separated item IDs.
|
npcList
| Returns/Sets list of NPC IDs that spawn randomly in the spawn region. Can set using name of an NPClist, or a series of comma-separated NPC IDs.
|
item
| Returns/Sets item ID that spawns in the spawn region
|
npc
| Returns/Sets NPC ID that spawns in the spawn region
|
maxItems
| Returns/Sets the maximum number of items to spawn in the spawn region
|
maxNPCs
| Returns/Sets the maximum number of NPCs to spawn in the spawn region
|
itemCount
| Returns the current number of items spawned in the spawn region
|
npcCount
| Returns the current number of NPCs spawned in the spawn region
|
onlyOutside
| Returns/Sets whether objects in this spawn region spawn only outside buildings (1) or anywhere (0)
|
prefZ
| Returns/Sets the maximum Z value a dynamic or static item can have on spawning
|
x1
| Returns/Sets the upper left X coordinate of the box defining the spawn region area
|
y1
| Returns/Sets the upper left Y coordinate of the box defining the spawn region area
|
x2
| Returns/Sets the lower right X coordinate of the box defining the spawn region area
|
y2
| Returns/Sets the lower right Y coordinate of the box defining the spawn region area
|
world
| Returns/Sets which world number the spawn region should be spawning objects in
|
instanceID
| Returns/Sets which instance ID the spawn region should be spawning objects in
|
minTime
| Returns/Sets the minimum amount of time it takes for the spawn region to spawn stuff
|
maxTime
| Returns/Sets the maximum amount of time it takes for the spawn region to spawn stuff
|
call
| Returns/Sets the amount of objects to spawn at the same time per "respawn call"
|