UOX3 Script Engine

API and Event handling

Resource Related Functions

ResourceRegion
Prototype
RESOURCEOBJ ResourceRegion( x, y, worldnumber );
Purpose Returns a resource object allowing JS to modify resource data
Example of Usage
var mResource = ResourceRegion( pUser.x, pUser.y, pUser.worldnumber );

 

ResourceTime
Prototype
int ResourceTime( resourceType );
void ResourceTime( resourceType, int );
Purpose Used to get/set the spawn timer of a resourceType ("ORE" or "LOGS").
Example of Usage
var logTimer = ResourceTime( "LOGS" );
//or...

ResourceTime( "LOGS", 600 );

 

ResourceAmount
Prototype
int ResourceAmount( resourceType );
void ResourceArea( resourceType, int );
Purpose Used to get/set the maximum amount of resources per area of a specific resourceType ("ORE" or "LOGS").
Example of Usage
var maxLogAmount = ResourceAmount( "LOGS" );
//or...
ResourceAmount( "LOGS", 10 );

 

ResourceArea
Prototype
int ResourceArea( resourceType );
void ResourceArea( resourceType, int );
Purpose Used to get/set the amount of resourceareas to split the world into for a specific resourceType ("ORE" and "LOGS").
Example of Usage
var resourceAreas = ResourceArea( "ORE" );
//or...
ResourceArea( "ORE", 10 );
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