| Property | Purpose |
|---|---|
| name | The name of this item. |
| title | The title of this item. |
| x | The x coordinate of this item. |
| y | The y coordinate of this item. |
| z | The z coordinate of this item. |
| id | The id of this item. |
| colour | The color of this item. |
| owner | The character who owns this item |
| visible | The visibility status of this item:
1 = Temporary Hidden (Skill, Item visible to owner) 2 = Invisible (Magic Invis) 3 = Permanent Hidden (GM Hide) |
| serial | (Read-Only) The unique identifying number of this item |
| health | The current health of this item. |
| scripttrigger | The JavaScript-ID assigned to this item. |
| worldnumber | The world in which this item currently exists
0=Felucca |
| instanceID | Current instance item exists in. Note that objects in different instances cannot interact with or affect one another, even when in the same world, at the same coordinates |
| amount | The amount of the item (for pileables). |
| container | Object reference to the container this item is in |
| type | The item type of the item. See full list in UOX3 Docs! |
| more | Temporary value for this item. See list of DFN tags for items in UOX3 Docs for more details! |
| morex | Temporary value for this item. See list of DFN tags for items in UOX3 Docs for more details! |
| morey | Temporary value for this item. See list of DFN tags for items in UOX3 Docs for more details! |
| morez | Temporary value for this item. See list of DFN tags for items in UOX3 Docs for more details! |
| movable | Toggles the "movable" status for this item. 0=default movable status for this item |
| att | Returns a randomized damage value between lodamage and hidamage properties. If used to set a value, will set both lodamage and hidamage properties to the same value. |
| def | The item's defense value (Physical Resistance post-AoS, AR in older UO) |
| resistCold | The item's Cold Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet |
| resistHeat | The item's Heat/Fire Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet |
| resistLight | The item's Light Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet |
| resistLightning | The item's Lightning/Energy Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet |
| resistPoison | The item's Poison Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet |
| resistRain | The item's Rain/Water Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet |
| resistSnow | The item's Snow/Ice Resistance (0-1000, where 1000 = 100.0%) - no effect implemented yet |
| damageCold | Weapon deals Cold damage (true/false) - no effect implemented yet |
| damageHeat | Weapon deals Heat/Fire damage (true/false) - no effect implemented yet |
| damageLight | Weapon deals Light damage (true/false) - no effect implemented yet |
| damageLightning | Weapon deals Lightning/Energy damage (true/false) - no effect implemented yet |
| damagePoison | Weapon deals Poison damage (true/false) - no effect implemented yet |
| damageRain | Weapon deals Rain/Water damage (true/false) - no effect implemented yet |
| damageSnow | Weapon deals Snow/Ice damage (true/false) - no effect implemented yet |
| ac | The armor class of this item |
| layer | The layer this item is on when equipped. See full list of item layers in UOX3 Docs! |
| itemsinside | (Read-Only) The number of items this item (if container) contains |
| totalItemCount | (Read-Only) The total number of items this item (if container) contains, including sub-containers |
| decayable | Toggles this items' ability to decay over time. (true/false or 1/0) |
| decaytime | The amount of time it takes for this item to decay. |
| lodamage | The minimum damage this item can do (if a weapon) |
| hidamage | The maximum damage this item can do (if a weapon) |
| speed | The speed of the item, primarily used for weapons to determine how fast/how often the character wielding the weapon can attack in combat |
| name2 | The second name property of this item (for item ID). |
| isChar | Returns true if this object is a character. |
| isItem | Returns true if this object is an item. |
| isSpawner | Returns true if this object is a spawn item. |
| race | Returns the race of this item as a JS object (with properties like id, name, armourClass and more). Race can be set using race ID of new race as value. |
| maxhp | The maximum possible hitpoints of this item (for damage and repair). |
| rank | The quality-rank of this item (used in item-creation, for instance). From 1-10. |
| poison | Poison strength applied to item such as weapons and food (from 1 to 4, where 1 = Weak poison, 4 = Deadly poison) |
| dir | The direction in which this item is facing. For lightsources, this determines the light radius instead. |
| wipable | Toggles whether or not this item can be removed by the 'wipe commands. |
| buyvalue | The amount of money it costs to buy this item from a vendor. |
| sellvalue | The amount of money one can receive by selling this item to a vendor. |
| restock | The amount of this item a vendor will restock in their shop, if they carry it |
| divinelock | The divinelock status of this item. If true, the container was locked by a GM and cannot be unlocked by picklocks, magic unlock, etc |
| weight | The total weight of this item. 1000 = 10.00 stones, 100 = 1.00 stones, 10 = 0.1 stones, 1 = 0.01 stones |
| weightMax | The maximum weight in stones a container can hold. 1000 = 10.00 stones, 100 = 1.00 stones, 10 = 0.1 stones, 1 = 0.01 stones |
| maxItems | The maximum amount of items a container can hold (including sub-containers). Defaults to 125 |
| strength | The amount of strength it takes to wield this item, if it can be equipped |
| dexterity | The amount of dexterity it takes to wield this item, if it can be equipped |
| intelligence | The amount of intelligence it takes to wield this item, if it can be equipped |
| corpse | (Read-Only) Returns true if item is a corpse |
| desc | Description of item (for instance used on player vendors) |
| tempTimer | Timer used by container-spawners to determine when to spawn an item next (if maximum items spawned from container hasn't been reached yet) |
| isNewbie | Item is "blessed"/has newbie status (true/false) |
| isDispellable | Item can be disspelled (true/false) |
| isPileable | Item is pileable (true/false) |
| isDyable | Item is dyable (true/false) |
| isWipeable | Item is wipable with the 'WIPE command (true/false) |
| isGuarded | Item is guarded (true/false) |
| isDoorOpen | Item is an open door (true/false) |
| isFieldSpell | (Read-Only) item is part of a field-spell? (true/false) |
| isLockedDown | (Read-Only) item is locked down (true/false) |
| isShieldType | (Read-Only) item is a shield (true/false) |
| isMetalType | (Read-Only) item is a metal object (true/false) |
| isLeatherType | (Read-Only) item is a leather object (true/false) |
| canBeLockedDown | (Read-Only) item can be locked down (true/false) |
| isContType | (Read-Only) item has a container type (includes container spawn objects and trash containers) |
| madeWith | ID of skill that was used to create this item |
| entryMadeFrom | Create-DFN entry item was made from |
| carveSection | The carve-section of a corpse from carve.dfn, determines what items to spawn when a corpse is carved |
| ammoID | Ammo ID for ammo used by ranged weapon |
| ammoHue | Hue of ammo used by ranged weapon |
| ammoFX | ID of projectile FX shown when firing ranged weapon |
| ammoFXHue | Colour of projectiles fired by ranged weapons |
| ammoFXRender | The render mode of projectile FX played when firing ranged weapons |
| maxRange | The max range of archery weapons, and the cap for how far baseRange can extend for throwing weapons based on modifiers like character strength |
| baseRange | The base range of a throwing weapon, before affected by a character's strength |
| isItemHeld | Whether item is being held on cursor by a player |
| multi | (Read-Only) Returns JS object for multi that character is in (if any) |
| Property | Purpose |
|---|---|
| spawnsection | The script section for this spawner to spawn from. |
| sectionalist | Toggles whether or not the section this item spawns from is a list. |
| mininterval | The minimum amount of time for this spawner to spawn another item. |
| maxinterval | The maximum amount of time for this spawner to spawn another item. |