| Prototype | void Print( string ); | |
| Purpose | Note: Include \n at the end of the string unless you're sending multiple messages | |
| Example of Usage | console.Print( "Hello World!\n" ); | |
| Log | ||
|---|---|---|
| Prototype | void Log( logMsg ); void Log( logMsg, filename ); | |
| Purpose | Logs a message either in default log file or in specified file. Note: Include \n at the end of the string unless you're sending multiple messages Optional second parameter is the name of the file to log the message into | |
| Example of Usage | console.Log( "Logging a custom message to default logfile!" ); console.Log( "Logging a custom message to a specific logfile!", "myCustomLogFile.log" ); | |
| Error | ||
|---|---|---|
| Prototype | void Error( errorMsg ); | |
| Purpose | Logs an error-message in default error log file | |
| Example of Usage | console.Error( "I found an error, and I'm logging it!" ); | |
| Warning | ||
|---|---|---|
| Prototype | void Warning( warningMsg ); | |
| Purpose | Logs a warning-message in default log file | |
| Example of Usage | console.Warning( "Logging a warning message!" ); | |
| PrintSectionBegin | ||
|---|---|---|
| Prototype | void PrintSectionBegin(); | |
| Purpose | Prints a section separator in the console | |
| Example of Usage | console.PrintSectionBegin(); | |
| TurnYellow | ||
|---|---|---|
| Prototype | void TurnYellow(); | |
| Purpose | Activates yellow text in console | |
| Example of Usage | console.TurnYellow(); | |
| TurnRed | ||
|---|---|---|
| Prototype | void TurnRed(); | |
| Purpose | Activates red text in console | |
| Example of Usage | console.TurnRed(); | |
| TurnGreen | ||
|---|---|---|
| Prototype | void TurnGreen(); | |
| Purpose | Activates green text in console | |
| Example of Usage | console.TurnGreen(); | |
| TurnBlue | ||
|---|---|---|
| Prototype | void TurnBlue(); | |
| Purpose | Activates blue text in console | |
| Example of Usage | TurnBlue(); | |
| TurnNormal | ||
|---|---|---|
| Prototype | void TurnNormal(); | |
| Purpose | Activates normal text in console | |
| Example of Usage | console.TurnNormal(); | |
| TurnBrightWhite | ||
|---|---|---|
| Prototype | void TurnBrightWhite(); | |
| Purpose | Activates bright white text in console | |
| Example of Usage | console.TurnBrightWhite(); | |
| PrintDone | ||
|---|---|---|
| Prototype | void PrintDone(); void PrintDone( bool ); | |
| Purpose | Prints colored [done] message in console | |
| Example of Usage | console.PrintDone(); | |
| PrintFailed | ||
|---|---|---|
| Prototype | void PrintFailed(); void PrintFailed( bool); | |
| Purpose | Prints colored [failed] message in console | |
| Example of Usage | console.PrintFailed(); | |
| PrintPassed | ||
|---|---|---|
| Prototype | void PrintPassed(); void PrintPassed( bool ); | |
| Purpose | Prints colored [skipped] message in console | |
| Example of Usage | console.PrintPassed(); | |
| ClearScreen | ||
|---|---|---|
| Prototype | void ClearScreen() | |
| Purpose | Clear the console screen | |
| Example of Usage | console.ClearScreen(); | |
| PrintBasedOnVal | ||
|---|---|---|
| Prototype | void PrintBasedOnVal( boolean ); | |
| Purpose | Prints [done] or [failed] based on provided boolean (true/false) | |
| Example of Usage | console.PrintBasedOnVal( true ); | |
| MoveTo | ||
|---|---|---|
| Prototype | void MoveTo( x, y ); | |
| Purpose | Moves console cursor position to specified x, y location. If you want the same line, y == -1 | |
| Example of Usage | console.MoveTo( 100, 100 ); | |
| PrintSpecial | ||
|---|---|---|
| Prototype | void PrintSpecial( textColour, string ); | |
| Purpose | Prints a special tag in console similar to [done] and [failed], but with custom text and colour Available colours: 0 - Normal 1 - Blue 2 - Red 3 - Green 4 - Yellow 5 - Bright White | |
| Example of Usage | console.PrintSpecial( 3, "Success" ); | |
| BeginShutDown | ||
|---|---|---|
| Prototype | void BeginShutdown(); | |
| Purpose | Start the UOX3 shutdown sequence | |
| Example of Usage | console.BeginShutdown(); | |
| Reload | ||
|---|---|---|
| Prototype | void Reload( reloadType ) | |
| Purpose | Reloads server data from console. Available reload types: | |
| Example of Usage | console.Reload( 4 ); //Reloads spells | |