Property | Purpose |
---|---|
name | The name of this item. |
title | The title of this item. |
x | The x coordinate of this item. |
y | The y coordinate of this item. |
z | The z coordinate of this item. |
id | The id of this item. |
colour | The color of this item. |
owner | The character who owns this item. |
visible | The visibility status of this item:
1 = Temporary Hidden (Skill, Item visible to owner) 2 = Invisible (Magic Invis) 3 = Permanent Hidden (GM Hide) |
serial | The unique identifying number of this item. |
health | The actual health of this item. |
scripttrigger | The JavaScript-ID assigned to this item. |
privateword | |
worldnumber | The world in which this item is.
0=Felucca |
amount | The amount of the item (for pileables). |
container | The container this item is in. |
type | The type of the item. |
more | Temporary value for this item. |
morex | Temporary value for this item. |
morey | Temporary value for this item. |
morez | Temporary value for this item. |
movable | Toggles the "movable" status for this item. 0=default movable status for this item |
att | The damage property of this item. |
layer | The layer this item is on when equipped. |
itemsinside | The number of items this item contains. |
decayable | Toggles this items' ability to decay over time. (true/false or 1/0) |
decaytime | The amount of time it takes for this item to decay. |
lodamage | The minimum damage this item will do. |
hidamage | The maximum damage this item will do. |
name2 | The second name property of this item (for item ID). |
isChar | Returns true if this object is a character. |
isItem | Returns true if this object is an item. |
isSpawner | Returns true if this object is a spawn item. |
raceID | Returns the race-id of this item. |
race | Returns the race of this item as a JS object. |
maxhp | the maximum hitpoints of this item (for damage and repair). |
rank | The quality-rank of this item (used in item-creation, for instance). From 1-10. |
poison | |
dir | The direction in which this item is facing. For lightsources, this determines the light radius instead. |
wipable | Toggles whether or not this item will be removed by the 'wipe commands. |
buyvalue | The amount of money it costs to buy this item from a vendor. |
sellvalue | The amount of money one can receive by selling this item to a vendor. |
restock | The amount of this item a vendor will restock in his shop. |
devinelock | The devinelock status of this item. |
weight | The total weight of this item. 1000 = 10.00 stones, 100 = 1.00 stones, 10 = 0.1 stones, 1 = 0.01 stones |
strength | The amount of strength it takes to weild this item. |
corpse | Returns true if item is a corpse. |
desc | Description of item (For instance used on player vendors.) |
isNewbie | Item is "blessed"/has newbie status (true/false) |
isDispellable | Item can be disspelled (true/false) |
isPileable | Item is pileable (true/false) |
isDyable | Item is dyable (true/false) |
isWipeable | Item is wipable with the 'WIPE command (true/false) |
isGuarded | Item is guarded (true/false) |
isDoorOpen | Item is an open door (true/false) |
isFieldSpell | (readonly) item is part of a field-spell? (true/false) |
isLockedDown | (readonly) item is locked down (true/false) |
isShieldType | (readonly) ?? |
isMetalType | (readonly) ?? |
isLeatherType | (readonly) ?? |
canBeLockedDown | (readonly) item can be locked down (true/false) |
isContType | (readonly) ?? |
madeWith | ?? |
entryMadeFrom | ?? |
carveSection | Get/Set the carvesection of a corpse from carve.dfn |
tempTimer | ?? |
Property | Purpose |
---|---|
spawnsection | The script section for this item to spawn from. |
sectionalist | Toggles whether or not the section this item spawns from is a list. |
mininterval | The minimum amount of time for this item to respawn. |
maxinterval | The maximum amount of time for this item to respawn. |